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Auswahl der wissenschaftlichen Literatur zum Thema „Children's programming languages“
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Zeitschriftenartikel zum Thema "Children's programming languages"
Gou, Beilei. "Teaching Application of EdTech Tools in Children's Programming Beginners: Take Microbit as an Example." Journal of Education, Humanities and Social Sciences 8 (February 7, 2023): 1919–24. http://dx.doi.org/10.54097/ehss.v8i.4613.
Der volle Inhalt der QuellePutra, Darma Setiawan, Andika Rafli, Ihsan M. Arinal, and Rusnanda Resky. "Expert System for Diagnosing Diseases in Children Aged One to Six Years Using the Forward Chaining Method." Jurnal Inotera 8, no. 2 (2023): 352–58. http://dx.doi.org/10.31572/inotera.vol8.iss2.2023.id272.
Der volle Inhalt der QuelleRamdani, Dani, Tjahjo Adiprabowo, Septian Maulana, and Sansan Nurdiansyah. "Python for Kids: Designing an Educational Literacy Application." Internet of Things and Artificial Intelligence Journal 5, no. 1 (2025): 69–84. https://doi.org/10.31763/iota.v5i1.809.
Der volle Inhalt der QuelleEldo, Handry, and Muazziss Najmi. "Design and Implementation of an Interactive Science Educational Game to Improve Science Literacy of Elementary Students in Grades 3–6." Gameology and Multimedia Expert 2, no. 3 (2025): 75–81. https://doi.org/10.29103/game.v2i3.22556.
Der volle Inhalt der QuelleMr. Jaganath, Nandhana, Dharshini, Monesha, and Dhanya. "EDUSYNC – Smart Classroom Management System." International Research Journal on Advanced Engineering Hub (IRJAEH) 2, no. 12 (2024): 2703–6. https://doi.org/10.47392/irjaeh.2024.0373.
Der volle Inhalt der QuelleAmanah, Euis, Selamet Samsugi, Siska Ayu Widiana, and Eliasta Ketaren. "Pengembangan Sistem Monitoring Kehadiran Siswa Dengan Bantuan Sms Gateway dan Extreme Programming." Jurnal Informatika dan Rekayasa Perangkat Lunak 4, no. 2 (2023): 141–48. http://dx.doi.org/10.33365/jatika.v4i2.2591.
Der volle Inhalt der QuelleNababan, Paiman, Jamaluddin Jamaluddin, Resianta Perangin-angin, and Eviyanti N. Purba. "SISTEM INFORMASI ABSENSI SISWA PADA SMK NEGERI 1 PANTAI LABU BERBASIS WEB DENGAN WHATSAPP GATEWAY." TAMIKA: Jurnal Tugas Akhir Manajemen Informatika & Komputerisasi Akuntansi 2, no. 2 (2022): 61–67. http://dx.doi.org/10.46880/tamika.vol2no2.pp61-67.
Der volle Inhalt der QuelleBănuț, Marius, and Ion Albulescu. "EVALUATION OF AN INDUCTIVE STRATEGY OF TEACHING MUSIC AND PROGRAMMING TO PRIMARY SCHOOL STUDENTS." Information Technologies and Learning Tools 104, no. 6 (2024): 67–80. https://doi.org/10.33407/itlt.v104i6.5813.
Der volle Inhalt der QuelleYuliana, Eliya, Iqbal Kamil Siregar, and Endra Saputra. "Sistem Pakar Untuk Diagnosa Retardasi Mental Anak dengan Metode Bayes Berbasis Web." Building of Informatics, Technology and Science (BITS) 4, no. 2 (2022): 474–82. http://dx.doi.org/10.47065/bits.v4i2.2038.
Der volle Inhalt der QuelleGuo, Yiran, Jeremy Costanza, Christophe Botek, et al. "OTHR-45. Kids First Variant WorkBench: application to germline genomic discoveries in the Children's Brain Tumor Network." Neuro-Oncology 24, Supplement_1 (2022): i157. http://dx.doi.org/10.1093/neuonc/noac079.583.
Der volle Inhalt der QuelleDissertationen zum Thema "Children's programming languages"
Hardie, Michael John. "Logo meets KidPix : a programming language for children." Thesis, University of Canterbury. Computer Science, 1994. http://hdl.handle.net/10092/9418.
Der volle Inhalt der QuelleMunden, Gilliad E. "Concurrency Issues in Programmable Brick Languages." Fogler Library, University of Maine, 2000. http://www.library.umaine.edu/theses/pdf/MundenGE2000.pdf.
Der volle Inhalt der QuelleVaikakul, Savalai 1976. "The linguistic exploration of children : playing with language through computer programming." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/62940.
Der volle Inhalt der QuelleJohnson, Earl E. "Considerations for Programming Hearing Aids for Children." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/1745.
Der volle Inhalt der QuelleRomo, Carlo André. "Gender stereotypes in Spanish language television programming for children in the United States." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2008. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.
Der volle Inhalt der QuelleHjorth, Maria. "Strengths and weaknesses of a visual programming language in a learning context with children." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209241.
Der volle Inhalt der QuelleCuriel, Emily Sharon Levy. "Programming for Generative Receptive Language in Young Children with Autism Spectrum Disorder: A Matrix Training Approach." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1436725324.
Der volle Inhalt der QuelleNg, Hok-ling. "The effect of cooperative LOGO programming environment on the interaction between hearing impaired students /." Hong Kong : University of Hong Kong, 1995. http://sunzi.lib.hku.hk/hkuto/record.jsp?B14724649.
Der volle Inhalt der QuelleBerardi, Emily Marie. "A Model of Children's Acquisition of Grammatical Word Categories from Adult Language Input Using an Adaption and Selection Algorithm." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6198.
Der volle Inhalt der QuelleYoung, Teresa. "A Model of Children's Acquisition of Grammatical Word Categories Using an Adaptation and Selection Algorithm." BYU ScholarsArchive, 2014. https://scholarsarchive.byu.edu/etd/4148.
Der volle Inhalt der QuelleBücher zum Thema "Children's programming languages"
White, Elizabeth. The emotional content of language in children's television programming. Laurentian University, Department of Psychology, 1987.
Den vollen Inhalt der Quelle findenNaidoo, Jamie Campbell. Diversity programming for digital youth: Promoting cultural competence in the children's library. Libraries Unlimited, An Imprint of ABC-CLIO, LLC, 2014.
Den vollen Inhalt der Quelle findenDietzel-Glair, Julie. Get real with storytime: 52 weeks of early literacy programming with nonfiction and poetry. Libraries Unlimited, an imprint of ABC-CLIO, LLC, 2016.
Den vollen Inhalt der Quelle findenNelson, Jennifer. Technology and literacy: 21st century library programming for children and teens. American Library Association, 2012.
Den vollen Inhalt der Quelle findenPlata, Maximino. Assessment, placement, and programming of bilingual exceptional pupils: A practical approach. ERIC Clearinghouse on Handicapped and Gifted Children, Council for Exceptional Children, 1988.
Den vollen Inhalt der Quelle findenRichards, Roy Martin. Microcomputing in COBOL: Structured interactive applications. Science Research Associates, 1987.
Den vollen Inhalt der Quelle findenCohen, Rina. The effects on young children of learning turtle geometry programming through the use of Logo Microworlds. Ontario Institute for Studies in Education, 1987.
Den vollen Inhalt der Quelle findenJon, Nichol, Briggs Jonathan, and Dean Jackie, eds. PROLOG, children and students. Kogan Page, 1988.
Den vollen Inhalt der Quelle findenGonzales, Andrea. Girl code: Gaming, going viral, and getting it done. HarperCollins Publishers, 2017.
Den vollen Inhalt der Quelle findenill, Trap Paul D., ed. Compute!'s kids and the Atari ST. Compute! Publications, 1986.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Children's programming languages"
Kobayashi, Ikuo, Koichi Furukawa, Tomonobu Ozaki, and Mutsumi Imai. "A Computational Model for Children’s Language Acquisition Using Inductive Logic Programming." In Progress in Discovery Science. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45884-0_7.
Der volle Inhalt der QuelleAlepis, Efthimios. "AFOL: Towards a New Intelligent Interactive Programming Language for Children." In Intelligent Interactive Multimedia Systems and Services. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22158-3_20.
Der volle Inhalt der QuelleRedžepi, Sukejna, Belma Muftić, Vanja Piljak, Nermina Žiga, and Mirza Dedić. "Implementing the Calculation of the Appropriate Drug Dose for Children Using the Programming Language C#." In IFMBE Proceedings. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-17971-7_105.
Der volle Inhalt der QuelleVega, Brigette, Mishel Velasco, Mauro Ocaña, and Mejía Rebeca. "Scratchjr Visual Programming Language for Early Math Skills Development in 4–7 years Old Children." In Emerging Research in Intelligent Systems. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96046-9_19.
Der volle Inhalt der QuelleSood, Suruchi, Amy Henderson Riley, and Lyena Birkenstock. "Entertainment-Education and Climate Change: Program Examples, Evidence, and Best Practices from around the World." In Storytelling to Accelerate Climate Solutions. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54790-4_2.
Der volle Inhalt der QuelleBlaz Jacquelyn W. and Pearce Patricia F. "Using Ruby On Rails." In Studies in Health Technology and Informatics. IOS Press, 2009. https://doi.org/10.3233/978-1-60750-024-7-281.
Der volle Inhalt der QuelleSullivan, Amanda, and Marina Umaschi Bers. "Computational Thinking and Young Children." In Advances in Early Childhood and K-12 Education. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3200-2.ch007.
Der volle Inhalt der QuelleSullivan, Amanda, and Marina Umaschi Bers. "Computational Thinking and Young Children." In Early Childhood Development. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7507-8.ch043.
Der volle Inhalt der QuelleBrzózka, Aleksander. "Przetłumacz mi książeczkę. Kilka słów o przekładzie literatury dziecięcej i młodzieżowej tylko dla dorosłych." In Beyond Language. Æ Academic, 2018. http://dx.doi.org/10.52769/bl1.0014.abrz.
Der volle Inhalt der QuelleHagelgans, Heike, and Kristina Anna Binder. "„Mars an Erde: Ingenuity fliegt über den Mars“ - Ein Scratch-Projekt in der Primarstufe zur Marsmission 2020." In Informatisch-algorithmische Grundbildung im Mathematikunterricht der Primarstufe. WTM-Verlag Münster, 2022. http://dx.doi.org/10.37626/ga9783959872126.0.04.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Children's programming languages"
Harms, Kyle J., Evan Balzuweit, Jason Chen, and Caitlin Kelleher. "Learning programming from tutorials and code puzzles: Children's perceptions of value." In 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, 2016. http://dx.doi.org/10.1109/vlhcc.2016.7739665.
Der volle Inhalt der QuellePetković, Tamara, Svetlana Lazarević Petrović, and Mioljub Lazarević. "IMPORTANCE OF PROGRAMMING LANGUAGES FOR CHILDREN." In 2nd International Scientific Conference. Association of Economists and Managers of the Balkans, Belgrade, Serbia, 2018. http://dx.doi.org/10.31410/itema.2018.33.
Der volle Inhalt der QuelleAlglave, Jade, Luc Maranget, Paul E. McKenney, Andrea Parri, and Alan Stern. "Frightening Small Children and Disconcerting Grown-ups." In ASPLOS '18: Architectural Support for Programming Languages and Operating Systems. ACM, 2018. http://dx.doi.org/10.1145/3173162.3177156.
Der volle Inhalt der QuelleTsukamoto, Hidekuni, Yasuhiro Takemura, Hideo Nagumo, Isamu Ikeda, Akito Monden, and Ken-ichi Matsumoto. "Programming education for primary school children using a textual programming language." In 2015 IEEE Frontiers in Education Conference (FIE). IEEE, 2015. http://dx.doi.org/10.1109/fie.2015.7344187.
Der volle Inhalt der QuelleBrown, Sarah Anne, Sharon Lynn Chu, and Pengfei Yin. "A Survey of Interface Representations in Visual Programming Language Environments for Children’s Physical Computing Kits." In IDC '21: Interaction Design and Children. ACM, 2021. http://dx.doi.org/10.1145/3459990.3460727.
Der volle Inhalt der QuelleDeutsch, Thomas, Stefan Hinterhölzl, and Iris Groher. "A Game-based Learning App for Primary School Children with German as a Second Language." In Special Session on Gamification on Computer Programming Learning. SCITEPRESS - Science and Technology Publications, 2022. http://dx.doi.org/10.5220/0011126300003182.
Der volle Inhalt der QuelleStoffova, Veronika. "COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-009.
Der volle Inhalt der QuelleCloscaru, Petrica, Liviu Iosif, and Crenguta Puchianu. "AN INTERACTIVE ALPHABET FOR PRESCHOOLERS." In eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-035.
Der volle Inhalt der QuelleGorobets, Elena. "PROGRAMMING, REGULATION AND CONTROL FUNCTIONS IN CHILDREN WITH SPECIFIC LANGUAGE IMPAIRMENT AND SENSORIMOTOR ALALIA." In 5th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS SGEM2018. STEF92 Technology, 2018. http://dx.doi.org/10.5593/sgemsocial2018/3.2/s11.042.
Der volle Inhalt der QuelleFan, Yuning. "An Open-Source Programming Language-Based Interactive Device: Popular Science of the Five Cereals for Children." In 2021 IEEE 2nd International Conference on Big Data, Artificial Intelligence and Internet of Things Engineering (ICBAIE). IEEE, 2021. http://dx.doi.org/10.1109/icbaie52039.2021.9389899.
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