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Auswahl der wissenschaftlichen Literatur zum Thema „Children's programming languages“
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Zeitschriftenartikel zum Thema "Children's programming languages"
Seidman, Robert H. „Computer Programming and Logical Reasoning: Unintended Cognitive Effects“. Journal of Educational Technology Systems 18, Nr. 2 (Dezember 1989): 123–41. http://dx.doi.org/10.2190/myuy-g56t-226t-pvt0.
Der volle Inhalt der QuelleHan, Ji-won, und Younchul Choi. „Children’s Experience Using Programming Language during Software Activities“. Korean Association For Learner-Centered Curriculum And Instruction 19, Nr. 10 (30.05.2019): 713–34. http://dx.doi.org/10.22251/jlcci.2019.19.10.713.
Der volle Inhalt der QuelleCeroni, Anna, Kathleen McTiernan und Francesca La Morgia. „The Vocabulary Richness of Children’s Television in Ireland: A Cross-generational Comparison“. TEANGA, the Journal of the Irish Association for Applied Linguistics 25 (19.11.2018): 138–53. http://dx.doi.org/10.35903/teanga.v25i0.60.
Der volle Inhalt der QuelleWeng, Xiaojing, Haoran Xie und Gary Ka Wai Wong. „Guiding principles of visual-based programming for children's language learning“. International Journal of Services and Standards 12, Nr. 3/4 (2018): 275. http://dx.doi.org/10.1504/ijss.2018.10021932.
Der volle Inhalt der QuelleWeng, Xiaojing, Haoran Xie und Gary Ka Wai Wong. „Guiding principles of visual-based programming for children's language learning“. International Journal of Services and Standards 12, Nr. 3/4 (2018): 275. http://dx.doi.org/10.1504/ijss.2018.100223.
Der volle Inhalt der QuelleMoses, Annie M., und Nell K. Duke. „Portrayals of Print Literacy in Children's Television Programming“. Journal of Literacy Research 40, Nr. 3 (Juli 2008): 251–89. http://dx.doi.org/10.1080/10862960802502121.
Der volle Inhalt der QuelleWilson, Barbara J., Stacy L. Smith, W. James Potter, Dale Kunkel, Daniel Linz, Carolyn M. Colvin und Edward Donnerstein. „Violence in Children's Television Programming: Assessing the Risks“. Journal of Communication 52, Nr. 1 (01.01.2002): 5–35. http://dx.doi.org/10.1111/j.1460-2466.2002.tb02531.x.
Der volle Inhalt der QuelleBushman, Bobbie. „Every? Child Ready to Read: A Model of Successful Programming for Deaf Children“. Children and Libraries 18, Nr. 3 (25.09.2020): 11. http://dx.doi.org/10.5860/cal.18.3.11.
Der volle Inhalt der QuelleMiller, Gloria E., und Catherine Emihovich. „The Effects of Mediated Programming Instruction on Preschool Children's Self-Monitoring“. Journal of Educational Computing Research 2, Nr. 3 (August 1986): 283–97. http://dx.doi.org/10.2190/cemm-lqhl-xn6d-1u15.
Der volle Inhalt der QuelleWILSON, BARBARA J. „Children's Reactions to Dreams Conveyed in Mass Media Programming“. Communication Research 18, Nr. 3 (Juni 1991): 283–305. http://dx.doi.org/10.1177/009365091018003001.
Der volle Inhalt der QuelleDissertationen zum Thema "Children's programming languages"
Hardie, Michael John. „Logo meets KidPix : a programming language for children“. Thesis, University of Canterbury. Computer Science, 1994. http://hdl.handle.net/10092/9418.
Der volle Inhalt der QuelleMunden, Gilliad E. „Concurrency Issues in Programmable Brick Languages“. Fogler Library, University of Maine, 2000. http://www.library.umaine.edu/theses/pdf/MundenGE2000.pdf.
Der volle Inhalt der QuelleVaikakul, Savalai 1976. „The linguistic exploration of children : playing with language through computer programming“. Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/62940.
Der volle Inhalt der QuelleIncludes bibliographical references (leaf 49).
Children's intuitions about the grammar of their language are resources which children can use to leverage understanding of formal grammatical concepts. In this thesis, I demonstrate how the Logo programming environment can be used to encourage and support children's intuitive explorations in the domain of formal linguistics. Computer programming was used to create a meaningful context in which formal grammatical concepts were introduced to children through the engagement and mobilization of their linguistic intuitions. To initially engage and mobilize children's linguistic intuitions, I made a computer program in which children could play at using their intuitions about the English language to figure out the basis of a turtle character's linguistic judgments. In the context of working to understand how my program was made, children arrived at a meaningful understanding of the formal linguistic concepts I had used to construct my computer program. Furthermore, children personally appropriated the formal linguistic concepts for the purpose of modifying my original program and making their own computer programs about language.
by Savalai Vaikakul.
S.M.
Johnson, Earl E. „Considerations for Programming Hearing Aids for Children“. Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/1745.
Der volle Inhalt der QuelleRomo, Carlo André. „Gender stereotypes in Spanish language television programming for children in the United States“. To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2008. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.
Der volle Inhalt der QuelleHjorth, Maria. „Strengths and weaknesses of a visual programming language in a learning context with children“. Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209241.
Der volle Inhalt der QuelleI en värld där datorer är en del av människors vardag är det fördelaktigt att lära sig att instruera datorer att utföra tidskrävandeoch/eller komplexa uppgifter. Visuella programmeringsspråk syftar till att göra upplevelsen för personer som programmerar så bra som möjligt genom att minska fokuset på syntax och översättning från mental plan till körbart program. Men de mest använda programmeringsspråken är idag de textbaserade språken och inte de visuella. Denna uppsats syftar till att hitta styrkor och svagheter i att lära ut ett visuellt programmeringsspråk för nybörjare för att bidra till bristen på empiriska bevis inom området datorprogrammeringsundervisning. De metoder som användes för att samla data och svara på forskningsfrågantog inspiration från metoder som används inom ethnomethodologi. Dessa metoder var: observation genom deltagande i engrupp av programmeringsnybörjare samt halvstrukturerade intervjuer med programmeringshandledare. Vad som kan konstaterats från resultatet samt diskussionen är att visuella programmeringsspråk erbjuder en snabb introduktion till programmeringsvärlden och på många sätt avdramatiserar området genom att göra programmeringen lekfull och kreativ. Negativa aspekter av att använda visuella programmeringsspråk är å andra sidan att gränserna för språket snabbt nås och kräver att studenterna byter till t.ex. ett textbaserat språk. Det visuella programmeringsspråket hjälpte inte heller eleverna att lära sig att planera och felsöka sina program. När man går vidare till ett textbaserat programmeringsspråk där planering och felsökning krävs steg i processen kan det bli besvärligt.
Curiel, Emily Sharon Levy. „Programming for Generative Receptive Language in Young Children with Autism Spectrum Disorder: A Matrix Training Approach“. The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1436725324.
Der volle Inhalt der QuelleNg, Hok-ling. „The effect of cooperative LOGO programming environment on the interaction between hearing impaired students /“. Hong Kong : University of Hong Kong, 1995. http://sunzi.lib.hku.hk/hkuto/record.jsp?B14724649.
Der volle Inhalt der QuelleBerardi, Emily Marie. „A Model of Children's Acquisition of Grammatical Word Categories from Adult Language Input Using an Adaption and Selection Algorithm“. BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6198.
Der volle Inhalt der QuelleYoung, Teresa. „A Model of Children's Acquisition of Grammatical Word Categories Using an Adaptation and Selection Algorithm“. BYU ScholarsArchive, 2014. https://scholarsarchive.byu.edu/etd/4148.
Der volle Inhalt der QuelleBücher zum Thema "Children's programming languages"
White, Elizabeth. The emotional content of language in children's television programming. Sudbury, Ont: Laurentian University, Department of Psychology, 1987.
Den vollen Inhalt der Quelle findenDietzel-Glair, Julie. Get real with storytime: 52 weeks of early literacy programming with nonfiction and poetry. Santa Barbara, CA: Libraries Unlimited, an imprint of ABC-CLIO, LLC, 2016.
Den vollen Inhalt der Quelle findenNaidoo, Jamie Campbell. Diversity programming for digital youth: Promoting cultural competence in the children's library. Santa Barbara, California: Libraries Unlimited, An Imprint of ABC-CLIO, LLC, 2014.
Den vollen Inhalt der Quelle findenNelson, Jennifer. Technology and literacy: 21st century library programming for children and teens. Chicago: American Library Association, 2012.
Den vollen Inhalt der Quelle findenCarter, Sande, Hrsg. Hello world!: Computer programming for kids and other beginners. Greenwich, Conn: Manning, 2009.
Den vollen Inhalt der Quelle findenPlata, Maximino. Assessment, placement, and programming of bilingual exceptional pupils: A practical approach. Reston, Va: ERIC Clearinghouse on Handicapped and Gifted Children, Council for Exceptional Children, 1988.
Den vollen Inhalt der Quelle findenHello Raspberry Pi!: Python programming for kids and other beginners. Shelter Island, NY: Manning Publications Co., 2016.
Den vollen Inhalt der Quelle findenCohen, Rina. The effects on young children of learning turtle geometry programming through the use of Logo Microworlds. [Toronto]: Ontario Institute for Studies in Education, 1987.
Den vollen Inhalt der Quelle findenRichards, Roy Martin. Microcomputing in COBOL: Structured interactive applications. Chicago: Science Research Associates, 1987.
Den vollen Inhalt der Quelle findenMinds in play: Computer game design as a context for children's learning. Hillsdale, N.J: L. Erlbaum Associates, 1995.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Children's programming languages"
Kobayashi, Ikuo, Koichi Furukawa, Tomonobu Ozaki und Mutsumi Imai. „A Computational Model for Children’s Language Acquisition Using Inductive Logic Programming“. In Progress in Discovery Science, 140–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45884-0_7.
Der volle Inhalt der QuelleAlepis, Efthimios. „AFOL: Towards a New Intelligent Interactive Programming Language for Children“. In Intelligent Interactive Multimedia Systems and Services, 199–208. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22158-3_20.
Der volle Inhalt der QuelleRedžepi, Sukejna, Belma Muftić, Vanja Piljak, Nermina Žiga und Mirza Dedić. „Implementing the Calculation of the Appropriate Drug Dose for Children Using the Programming Language C#“. In IFMBE Proceedings, 705–11. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-17971-7_105.
Der volle Inhalt der QuelleSullivan, Amanda, und Marina Umaschi Bers. „Computational Thinking and Young Children“. In Advances in Early Childhood and K-12 Education, 123–37. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3200-2.ch007.
Der volle Inhalt der QuelleSullivan, Amanda, und Marina Umaschi Bers. „Computational Thinking and Young Children“. In Early Childhood Development, 877–91. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7507-8.ch043.
Der volle Inhalt der QuelleBrzózka, Aleksander. „Przetłumacz mi książeczkę. Kilka słów o przekładzie literatury dziecięcej i młodzieżowej tylko dla dorosłych“. In Beyond Language, 300–322. Æ Academic, 2018. http://dx.doi.org/10.52769/bl1.0014.abrz.
Der volle Inhalt der QuelleGranone, Francesca, und Elin Kirsti Lie Reikerås. „Preschoolers Learning by Playing with Technology“. In Education in Childhood [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.97791.
Der volle Inhalt der QuelleOcaña, José Miguel, Elizabeth K. Morales-Urrutia, Diana Pérez-Marín und Silvia Tamayo-Moreno. „How to Create a Pedagogic Conversational Agent for Teaching Computer Science“. In Advanced Online Education and Training Technologies, 114–34. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7010-3.ch007.
Der volle Inhalt der QuelleJonas, Sarah. „After-School and Summer Enrichment Programs“. In Community Schools in Action. Oxford University Press, 2005. http://dx.doi.org/10.1093/oso/9780195169591.003.0015.
Der volle Inhalt der QuelleBledsoe, Ryan. „Scratch Sampler (Beginner)“. In The Music Technology Cookbook, 311–18. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197523889.003.0051.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Children's programming languages"
Harms, Kyle J., Evan Balzuweit, Jason Chen und Caitlin Kelleher. „Learning programming from tutorials and code puzzles: Children's perceptions of value“. In 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, 2016. http://dx.doi.org/10.1109/vlhcc.2016.7739665.
Der volle Inhalt der QuellePetković, Tamara, Svetlana Lazarević Petrović und Mioljub Lazarević. „IMPORTANCE OF PROGRAMMING LANGUAGES FOR CHILDREN“. In 2nd International Scientific Conference. Association of Economists and Managers of the Balkans, Belgrade, Serbia, 2018. http://dx.doi.org/10.31410/itema.2018.33.
Der volle Inhalt der QuelleAlglave, Jade, Luc Maranget, Paul E. McKenney, Andrea Parri und Alan Stern. „Frightening Small Children and Disconcerting Grown-ups“. In ASPLOS '18: Architectural Support for Programming Languages and Operating Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3173162.3177156.
Der volle Inhalt der QuelleTsukamoto, Hidekuni, Yasuhiro Takemura, Hideo Nagumo, Isamu Ikeda, Akito Monden und Ken-ichi Matsumoto. „Programming education for primary school children using a textual programming language“. In 2015 IEEE Frontiers in Education Conference (FIE). IEEE, 2015. http://dx.doi.org/10.1109/fie.2015.7344187.
Der volle Inhalt der QuelleBrown, Sarah Anne, Sharon Lynn Chu und Pengfei Yin. „A Survey of Interface Representations in Visual Programming Language Environments for Children’s Physical Computing Kits“. In IDC '21: Interaction Design and Children. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3459990.3460727.
Der volle Inhalt der QuelleGorobets, Elena. „PROGRAMMING, REGULATION AND CONTROL FUNCTIONS IN CHILDREN WITH SPECIFIC LANGUAGE IMPAIRMENT AND SENSORIMOTOR ALALIA“. In 5th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS SGEM2018. STEF92 Technology, 2018. http://dx.doi.org/10.5593/sgemsocial2018/3.2/s11.042.
Der volle Inhalt der QuelleFan, Yuning. „An Open-Source Programming Language-Based Interactive Device: Popular Science of the Five Cereals for Children“. In 2021 IEEE 2nd International Conference on Big Data, Artificial Intelligence and Internet of Things Engineering (ICBAIE). IEEE, 2021. http://dx.doi.org/10.1109/icbaie52039.2021.9389899.
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