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Auswahl der wissenschaftlichen Literatur zum Thema „Big-Match games“
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Zeitschriftenartikel zum Thema "Big-Match games"
Lyu, Xin. „Quantifying Momentum in Tennis: A Case Study of the 2023 Wimbledon Gentlemen’s Final“. Highlights in Science, Engineering and Technology 107 (15.08.2024): 166–72. http://dx.doi.org/10.54097/79n8c895.
Der volle Inhalt der QuelleKardiyanto, Deddy Whinata, Hari Setijono und Edy Mintarto. „The Analysis of Indonesian’s Paralympic Athletes Achievements in International Multi-event“. Research, Society and Development 9, Nr. 1 (01.01.2020): e101911677. http://dx.doi.org/10.33448/rsd-v9i1.1677.
Der volle Inhalt der QuelleSINGH, VIKAS VIKRAM, N. HEMACHANDRA und K. S. MALLIKARJUNA RAO. „BLACKWELL OPTIMALITY IN STOCHASTIC GAMES“. International Game Theory Review 15, Nr. 04 (18.11.2013): 1340025. http://dx.doi.org/10.1142/s0219198913400252.
Der volle Inhalt der QuelleCofano, Giacomo, Francesca D’Elia, Andrea Piccinno und Italo Sannicandro. „Analysis of the External and Internal Load in 5vs5 Large Sided Games: Differences Between Different Sized Fields“. Teorìâ ta Metodika Fìzičnogo Vihovannâ 21, Nr. 4 (25.12.2021): 337–42. http://dx.doi.org/10.17309/tmfv.2021.4.08.
Der volle Inhalt der QuelleAdarsh A. Nair, Aniketh V. Hotagi, Abdul Mateen, Ankit Kumar und Kiran M. „Predictive Analysis and Comparison of Various Models on Esports Competitions“. Journal of Advanced Zoology 44, S6 (30.11.2023): 1050–55. http://dx.doi.org/10.17762/jaz.v44is6.2357.
Der volle Inhalt der QuelleCreak, Simon. „National Restoration, Regional Prestige: The Southeast Asian Games in Myanmar, 2013“. Journal of Asian Studies 73, Nr. 4 (November 2014): 853–77. http://dx.doi.org/10.1017/s0021911814001624.
Der volle Inhalt der QuelleSabri, Zineb, Aniss Moumen und Youssef Fakhri. „Serious Games at the service of student’s integration into the work sector: Case of computer science engineering students“. SHS Web of Conferences 119 (2021): 05005. http://dx.doi.org/10.1051/shsconf/202111905005.
Der volle Inhalt der QuelleÜnver, Rafet. „A Quantıtatıve Study on the Score and Technıcal Analysıs of the 2021 Olympıc Games and 2021 World Champıonshıps Olympıc Weıghts-Men's Freestle Wrestlıng“. Pakistan Journal of Medical and Health Sciences 16, Nr. 5 (29.05.2022): 464–69. http://dx.doi.org/10.53350/pjmhs22165464.
Der volle Inhalt der QuelleDas, S., und M. Damle. „Impact, capabilities, and credibility of video assistant referee in football/soccer“. CARDIOMETRY, Nr. 25 (14.02.2023): 307–14. http://dx.doi.org/10.18137/cardiometry.2022.25.307314.
Der volle Inhalt der QuelleFernando, Bayas Machado Ramón, Chicaiza Sinchi Dina Lucia, Ponce Bravo Hernán Leopoldo und Bayas Machado Juan Carlos. „Actividades Lúdicas “Aprendo Jugando” Para Desarrollar La Motricidad Gruesa En Los Niños Y Niñas Del Primer Año De Educación Básica“. European Scientific Journal, ESJ 13, Nr. 26 (30.09.2017): 180. http://dx.doi.org/10.19044/esj.2017.v13n26p180.
Der volle Inhalt der QuelleDissertationen zum Thema "Big-Match games"
Ragel, Thomas. „Approchabilité et paiement constant dans les jeux stochastiques“. Electronic Thesis or Diss., Université Paris sciences et lettres, 2024. http://www.theses.fr/2024UPSLD017.
Der volle Inhalt der QuelleThis thesis explores two distinct topics within game theory.Firstly, it investigates the constant payoff property in the context of zero-sum finite stochastic games, a topic previously explored in the context of absorbing games and discounted stochastic games. This thesis focuses on the finite-horizon case and validates a conjecture stated by Sorin, Venel and Vigeral: it proves that when the duration of the game is large enough, there exists a pair of approximately optimal strategies such that the expected average payoff at any instant of the game is close to the value.Secondly, this thesis examines the approachability of convex sets in absorbing games with vector payoffs. Specifically, we show that a necessary condition and a different sufficient condition for weak approachability of a convex set, established by Flesch, Laraki, and Perchet, remain valid in the general case. To do so, we extend results on Blackwell approachability to a setup in which stage weights depend on past actions as well as the current action of Player 1 (the approaching player). Additionally, we prove that the strategy used to approach the convex set can be defined in blocks of fixed length, and so it has bounded memory and can be implemented by a finite automata
Bücher zum Thema "Big-Match games"
Stimson, Joan. Worried Arthur - The Big Match. Ladybird Books, 1997.
Den vollen Inhalt der Quelle findenMy Big Christmas Activity Book: For Kids Ages 4-8 Word Search, Dot-To-Dot,Color by Numbers, Shadow Match Games, Coloring Pages. Independently Published, 2020.
Den vollen Inhalt der Quelle findenMy Big Halloween Activity Book for Kids: Spooky Halloween Coloring Activity Book for Toddlers and Kids All Ages, Funny Activity Books Color Pages, Mazes, Word Search, Dot to Dot, Find the Match, Puzzles, Games. . Independently Published, 2021.
Den vollen Inhalt der Quelle findenkiddo, eddu. Big Number Tracing Activity Book for Preschoolers and Toddlers Ages 2-4: Math Practice Coloring Workbook for Pre-K with Prewriting Skills Practice and Easy Math Games Like Color by Number, Connect the Dots, Match the Same and Many More for Homeschoolers. Independently Published, 2021.
Den vollen Inhalt der Quelle findenPress, Studio Art. Christmas Activity Book for Kids Ages 4-8: A Fun, and Big Workbook for Kids' Learning Filled with Christmas Coloring Pages, Dot-To-Dot, Color by Number, How to Draw, Tracing, Spot the Differences, Match Games, Mazes, Sudoku, and MORE for Boys or Girls! Independently Published, 2022.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Big-Match games"
Thuijsman, Frank. „The Big Match and the Paris Match“. In Stochastic Games and Applications, 195–204. Dordrecht: Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-010-0189-2_12.
Der volle Inhalt der QuelleFristedt, Bert, Stephan Lapic und William D. Sudderth. „The Big Match on the Integers“. In New Trends in Dynamic Games and Applications, 95–107. Boston, MA: Birkhäuser Boston, 1995. http://dx.doi.org/10.1007/978-1-4612-4274-1_5.
Der volle Inhalt der QuelleHansen, Kristoffer Arnsfelt, Rasmus Ibsen-Jensen und Michal Koucký. „The Big Match in Small Space“. In Algorithmic Game Theory, 64–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-53354-3_6.
Der volle Inhalt der QuelleBlackwell, David, und T. S. Ferguson. „THE BIG MATCH“. In Classics in Game Theory, 289–95. Princeton University Press, 2020. http://dx.doi.org/10.2307/j.ctv173f1fh.21.
Der volle Inhalt der QuelleFelicia, Patrick, und Ian Pitt. „Profiling Users in Educational Games“. In Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces, 131–56. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-360-9.ch009.
Der volle Inhalt der QuelleBlackwell, David, und T. Ferguson. „16. The Big Match. Ann. Math. Stat. 39 (1968) 159-163.“ In Classics in Game Theory, 289–95. Princeton University Press, 1997. http://dx.doi.org/10.1515/9781400829156-021.
Der volle Inhalt der QuellePartis-Jennings, Hannah. „Introduction“. In The Military-Peace Complex, 1–27. Edinburgh University Press, 2021. http://dx.doi.org/10.3366/edinburgh/9781474453325.003.1000.
Der volle Inhalt der QuelleKukulska-Hulme, Agnes. „Language Correspondences“. In Language and Communication. Oxford University Press, 1999. http://dx.doi.org/10.1093/oso/9780195108385.003.0010.
Der volle Inhalt der Quelle„Case Applications“. In DNA Fingerprinting, herausgegeben von Lorne t. Kirby. Oxford University Press, 1993. http://dx.doi.org/10.1093/oso/9780716770015.003.0014.
Der volle Inhalt der QuelleAgrawal, Ravi. „Conclusion: The Everything Device“. In India Connected. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190858650.003.0015.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Big-Match games"
Luimula, Mika, Timo Haavisto, Duy Vu Dinh Pham, Panagiotis Markopoulos, Jami Aho, Evangelos Markopoulos und Juha Saarinen. „The use of metaverse in maritime sector – a combination of social communication, hands on experiencing and digital twins“. In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001513.
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