Dissertationen zum Thema „Behavior scenario“
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Clark, J. Dana. „A study of situational variables in an organizational marketing scenario“. Diss., This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-05222007-091406/.
Der volle Inhalt der QuelleFreeman, Laura Lee. „The impact of a woman's prior sexual history on men's ability to discriminate unwanted sexual behavior in a date rape scenario /“. Full text available from ProQuest UM Digital Dissertations, 2006. http://0-proquest.umi.com.umiss.lib.olemiss.edu/pqdweb?index=0&did=1273131721&SrchMode=1&sid=8&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1193426583&clientId=22256.
Der volle Inhalt der QuelleUchitel, Sebastian. „Incremental elaboration of scenario-based specifications and behaviour models using implied scenarios“. Thesis, Imperial College London, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.401938.
Der volle Inhalt der QuelleShakeri, Shadi. „Modeling Information Seeking Under Perceived Risk“. Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404510/.
Der volle Inhalt der QuelleCanal, Camprodon Gerard. „Adapting robot behavior to user preferences in assistive scenarios“. Doctoral thesis, TDX (Tesis Doctorals en Xarxa), 2020. http://hdl.handle.net/10803/669799.
Der volle Inhalt der QuelleEls assistents robòtics han inspirat nombrosos llibres i pel·lícules de ciència-ficció al llarg de la història. Però tornant al món real, aquest tipus de dispositius s'estan tornant una necessitat per a una societat que envelleix a un ritme ràpid i que, per tant, requerirà més i més assistència. Mentre l'esperança de vida augmenta, la qualitat de vida no necessàriament ho fa. Per tant, ens podem trobar a nosaltres mateixos i als nostres estimats en una situació de dependència, necessitant una altra persona per poder fer les tasques més bàsiques, cosa que té un gran impacte psicològic. En conseqüència, els robots assistencials poden ser l'eina definitiva per proporcionar una millor qualitat de vida empoderant els usuaris i allargant la seva capacitat de viure independentment. L'assistència a persones per realitzar tasques diàries requereix adaptar-se a elles i les seves necessitats, donat que aquests usuaris no poden adaptar-se al robot. En aquesta tesi, abordem el problema de l'adaptació i la personalització d'un robot mitjançant preferències de l'usuari. Ens centrem en tasques físiques, que involucren contacte amb la persona, per les seves dificultats i importància per a l'usuari. Per aquest motiu, la tesi utilitzarà principalment tres tasques com a exemple: donar menjar, posar una sabata i vestir una jaqueta. Comencem definint un marc (framework) per a la personalització del comportament del robot que defineix com s'han de personalitzar els robots per usuaris i pels seus assistents. Amb aquest marc, usuaris sense coneixements tècnics són capaços de definir com s'ha de comportar el robot. Posteriorment definim el concepte de preferència per a robots assistencials i establim una taxonomia que inclou jerarquies i grups de preferències, els quals fonamenten les definicions i conceptes. Després mostrem com les preferències de la taxonomia s'utilitzen amb sistemes planificadors amb IA per adaptar el comportament del robot a les preferències de l'usuari, que s'obtenen mitjançant preguntes simples. Els nostres algorismes permeten l'adaptació a llarg termini, així com fer front a models d'usuari mal inferits. Aquests mètodes són integrats amb primitives a baix nivell que proporcionen una adaptació i comportament més robusts a la mateixa vegada que disminueixen el nombre d'accions i demostracions necessàries. També fem una anàlisi més profunda de l'ús de les preferències amb planificadors amb la introducció de nous algorismes per fer suggeriments de preferències en dominis de planificació. La tesi conclou amb un estudi amb usuaris que avalua l'ús de les preferències en les tres tasques assistencials. Els experiments demostren un clar enteniment de les preferències per part dels usuaris, que van ser capaços de discernir quan les seves preferències eren utilitzades. En resum, proporcionem eines i algorismes per dissenyar els assistents robòtics del futur. Uns assistents que haurien de ser capaços d'adaptar-se a les preferències i necessitats de l'usuari que assisteixen, tal com els assistents humans fan avui en dia.
Melo, Caio Batista de. „Characterization of implied scenarios as families of Common Behavior“. reponame:Repositório Institucional da UnB, 2018. http://repositorio.unb.br/handle/10482/34130.
Der volle Inhalt der QuelleCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES).
Sistemas concorrentes enfrentam uma ameaça à sua confiabilidade em comportamentos emergentes, os quais não são incluídos na especificação, mas podem acontecer durante o tempo de execução. Quando sistemas concorrentes são modelados a base de cenários, é possível detectar estes comportamentos emergentes como cenários implícitos que, analogamente, são cenários inesperados que podem acontecer devido à natureza concorrente do sistema. Até agora, o processo de lidar com cenários implícitos pode exigir tempo e esforço significativos do usuário, pois eles são detectados e tratados um a um. Nesta dissertação, uma nova metodologia é proposta para lidar com vários cenários implícitos de cada vez, encontrando comportamentos comuns entre eles. Além disso, propomos uma nova maneira de agrupar estes comportamentos em famílias utilizando uma técnica de agrupamento usando o algoritmo de Smith-Waterman como uma medida de similaridade. Desta forma, permitimos a remoção de vários cenários implícitos com uma única correção, diminuindo o tempo e o esforço necessários para alcançar maior confiabilidade do sistema. Um total de 1798 cenários implícitos foram coletados em sete estudos de caso, dos quais 14 famílias de comportamentos comuns foram definidas. Consequentemente, apenas 14 restrições foram necessárias para resolver todos os cenários implícitos coletados coletados, aplicando nossa abordagem. Estes resultados suportam a validade e eficácia da nossa metodologia.
Concurrent systems face a threat to their reliability in emergent behaviors, which are not included in the specification but can happen during runtime. When concurrent systems are modeled in a scenario-based manner, it is possible to detect emergent behaviors as implied scenarios (ISs) which, analogously, are unexpected scenarios that can happen due to the concurrent nature of the system. Until now, the process of dealing with ISs can demand significant time and effort from the user, as they are detected and dealt with in a one by one basis. In this paper, a new methodology is proposed to deal with various ISs at a time, by finding Common Behaviors (CBs) among them. Additionally, we propose a novel way to group CBs into families utilizing a clustering technique using the Smith- Waterman algorithm as a similarity measure. Thus allowing the removal of multiple ISs with a single fix, decreasing the time and effort required to achieve higher system reliability. A total of 1798 ISs were collected across seven case studies, from which 14 families of CBs were defined. Consequently, only 14 constraints were needed to resolve all collected ISs, applying our approach. These results support the validity and effectiveness of our methodology.
Murtiadi, Suryawan. „Behaviour of concrete frame structures under localised fire scenarios“. Thesis, Aston University, 2007. http://publications.aston.ac.uk/14315/.
Der volle Inhalt der QuelleBohačík, Antonín. „Management polygonu energetické přenosové soustavy“. Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2021. http://www.nusl.cz/ntk/nusl-442397.
Der volle Inhalt der QuelleLAFI, MOHAMMED FAYEQ. „Synthesis of Partial Behavior Models from Overlapping Scenarios with Alternative Alphabets“. University of Toledo / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1321648086.
Der volle Inhalt der QuelleQuaglia, João Luís Corradini. „Práticas operacionais e objetivo de desempenho como influenciadores do comportamento da equipe de projetos“. reponame:Repositório Institucional do FGV, 2014. http://hdl.handle.net/10438/11941.
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Práticas em gestão de projetos (GP), apesar de amplamente difundidas, utilizadas e pesquisadas, não garantem o desempenho (sucesso) do projeto em suas entregas em tempo e custos conforme planejamento. Observa-se que, apesar do uso extensivo de práticas de GP, falhas em relação ao atendimento do cronograma e orçamento são amplamente relatadas. Portanto, este trabalho tem como objetivo principal analisar a influência das práticas de gestão de projetos e do objetivo de desempenho no Comportamento de Cidadania Organizacional (OCB) da equipe de projetos. As dimensões que compuseram o OCB foram: Ajuda, Iniciativa e Compliance. Para testar a relação entre os fatores de práticas de GP (incipientes ou avançados) e objetivo de desempenho (normal ou desafiador) no comportamento da equipe foi utilizada a metodologia do experimento baseado em cenários (SBRP experiment). A amostra contou com 216 alunos de graduação e pós-graduação em administração. O estudo mostrou que a utilização de práticas em gestão de projetos não influenciou o Comportamento de Cidadania Organizacional da equipe de projetos. Entretanto, o objetivo de desempenho nas dimensões de tempo e custos influenciou o Comportamento Cidadão da equipe de projetos. Além desses resultados, a pesquisa mostrou que características pessoais, como experiência em liderar projetos, influenciou a propensão em aumento do comportamento cidadão mediante uma remuneração adicional. Como contribuição adicional este estudo mostra que existem diferenças de resultados nos diferentes grupos de respondentes (alunos de graduação e pós-graduação em administração), conforme encontrado em outros estudos. A utilização do experimento também foi um diferencial metodológico, em virtude de sua ainda baixa utilização em gestão de operações. Finalmente, este estudo também identificou as principais práticas utilizadas na gestão de projetos.
Practices in project management (PM), although widely disseminated, utilized and researched, do not guaranteee the project performance (success) in their deliveries on time and costs as planned. It is observed that, despite the extensive use of PM practices, failures to meet the schedule and budget are widely reported. Thus, this thesis aims to analyze the influence of PM practices and performance targets on the project team's Organizational Citizenship Behavior (OCB). The dimensions that composed OCB were: Help, Initiative and Compliance. To test the relationship between the factors of PM practices (incipient or advanced) and performance targets (ordinary or challenging) in team behavior, the scenario-based role-playing experiment (SBRP experiment) was used, as research methodology. The sample consisted of 216 undergraduate and post graduate students in business administration. The research showed that the use of practices in project management did not influence the project team’s Organizational Citizenship Behavior (OCB). However, performance targets in time and costs influenced the project team’s OCB. In addition to these results, the research showed that personal characteristics, such as experience as project manager, influenced the propensity for increasing OCB based on additional payment. As an additional contribution this study shows that there are differences in the results for different groups of respondents (undergraduate and post graduate students in business administration), as found in other studies. The use of the SBRP experiment was also a methodological advantage, seeing that is has not been widely used in operations management. Finally, this study also identified key practices in project management.
Charypar, David. „Efficient algorithms for the microsimulation of travel behavior in very large scenarios /“. Zürich : ETH, 2008. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=18034.
Der volle Inhalt der QuellePaléologue, Victor. „Teaching Robots Behaviors Using Spoken Language in Rich and Open Scenarios“. Thesis, Sorbonne université, 2019. http://www.theses.fr/2019SORUS458.
Der volle Inhalt der QuelleSocial robots like Pepper are already found "in the wild". Their behaviors must be adapted for each use case by experts. Enabling the general public to teach new behaviors to robots may lead to better adaptation at lesser cost. In this thesis, we study a cognitive system and a set of robotic behaviors allowing home users of Pepper robots to teach new behaviors as a composition of existing behaviors, using solely the spoken language. Homes are open worlds and are unpredictable. In open scenarios, a home social robot should learn about its environment. The purpose of such a robot is not restricted to learning new behaviors or about the environment: it should provide entertainment or utility, and therefore support rich scenarios. We demonstrate the teaching of behaviors in these unique conditions: the teaching is achieved by the spoken language on Pepper robots deployed in homes, with no extra device and using its standard system, in a rich and open scenario. Using automatic speech transcription and natural language processing, our system recognizes unpredicted teachings of new behaviors, and a explicit requests to perform them. The new behaviors may invoke existing behaviors parametrized with objects learned in other contexts, and may be defined as parametric. Through experiments of growing complexity, we show conflicts between behaviors in rich scenarios, and propose a solution based on symbolic task planning and priorization rules to resolve them. The results rely on qualitative and quantitative analysis and highlight the limitations of our solution, but also the new applications it enables
Grieco, Danilo. „A study about drivers' behavior at crossroads in mixed traffic scenarios, using a simulator“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10714.
Der volle Inhalt der QuelleOliveira, Gabriel Pimentel Affonso de. „Question-based checklist to evaluate BDD scenarios' quality“. Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2018. http://tede2.pucrs.br/tede2/handle/tede/8047.
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Tradicionalmente, a engenharia de requisitos se baseia na execu??o sequencial de atividades. Por outro lado, a engenharia de requisitos em metodologias ?geis ? informal. Projetos ?geis s?o bem sucedidos ?sem requisitos? gra?as ao fato de que casos de teste s?o comumentemente vistos como requisitos e de que requisitos s?o detalhados como casos de teste que servem tambem para validar e aceitar cada funcionalidade. Um dos formato destes testes de aceita??o s?o cen?rios criados a partir da t?cnica de desenvolvimento orientado a comportamento (do ingl?s, behavior-driven development, BDD). Estes cen?rios ajudam a evitar problemas de comunica??o entre especialistas de dom?nio e programadores, j? que estes cen?rios s?o escritos numa linguagem comum a esses dois grupos, permitindo um caminho menos amb?guo dos requisitos de neg?cio para a especifica??o do comportamento do um software. Entretanto, aqueles que formalizam cen?rios BDD n?o possuem um conjunto padr?o de regras para se familiarizarem com o conceito de um ?bom? cen?rio, o que pode permitir que cen?rios BDD sofram de problemas conhecidos pela engenharia de requisitos, tais como requisitos incompletos, mal especificados ou inconsistentes. Portanto, para preencher essa lacuna, nessa pesquisa foram coletados dados de entrevistas semi-estruturadas com praticantes de BDD para propormos uma lista de verifica??o baseada em quest?es com 12 perguntas associadas a 8 atributos de qualidade. Esse instrumento deve prover aos praticantes de BDD orienta??es padronizadas para o refinamento de seus cen?rios.
Traditional requirements engineering approaches are based on a sequential execution of activities. In the other hand, requirements engineering in agile development is informal. Agile projects succeed ?without requirements? due to the fact that test cases are commonly viewed as requirements and detailed requirements are documented as test cases that also validate and accept each feature. One format of those acceptance test cases is Behavior-Driven Development scenarios. Those scenarios help to avoid communication problems between the domain experts and programmers on the team, as they are defined using a common language that allows for an easy, less ambiguous path from end-user business requirements to the specification of how the software should behave. However, those who formalize BDD scenarios do not have a standard set of rules to educate themselves on what a ?good? BDD scenario is, which can allow BDD scenarios to suffer from other known problems in requirement engineering such as incomplete, underspecified and inconsistent requirements. Therefore, to fill that gap, this research gathered data from semi-structures interviews performed with BDD practitioners to propose a question-based checklist based on 8 newly defined quality attributes. This question-based checklist provides practitioners with an standard guideline for BDD scenarios? refinement
Brewer, Kenneth Grant. „Differing Death Scenarios: Self Esteem and Death Anxiety“. [Johnson City, Tenn. : East Tennessee State University], 2002. http://etd-submit.etsu.edu/etd/theses/available/etd-0605102-131732/unrestricted/BrewerK062002a.pdf.
Der volle Inhalt der QuelleParasyri, Despoina. „Consumer's Behavior under Different Economic Scenarios: Willingness to Bargain, Willingness to Pay and Willingness to Buy“. Doctoral thesis, Universitat Jaume I, 2017. http://hdl.handle.net/10803/404045.
Der volle Inhalt der QuelleThe object of study and the nexus of union between the different works that are presented in the following chapters, is perfectly reflected in the title of the thesis "Behavior of consumers in different economic scenarios: The willingness to negotiate, the willingness to pay and the Willingness to buy ". It is well known and studied that consumer behavior is affected for several reasons. In this thesis I try to investigate some factors that can affect this behavior when consumers have to make an economic decision.
Rubenstein, Batya Yisraela. „The Effects of Racial Bias on Perceptions of Intimate Partner Violence Scenarios“. Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6372.
Der volle Inhalt der QuelleAjaxon, Ingrid. „Can Bone Void Fillers Carry Load? : Behaviour of Calcium Phosphate Cements Under Different Loading Scenarios“. Doctoral thesis, Uppsala universitet, Tillämpad materialvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-316656.
Der volle Inhalt der QuelleAlbiero, Fernando Weber. „Uma abordagem de teste para aplicativos android utilizando os cenários do behavior driven development“. reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/158399.
Der volle Inhalt der QuelleMobile applications, originally developed for entertainment, nowadays are present in a wide range of domains, being common even in areas of high value such as retailer, logistics, banking, and medical, among others. However, the quality and correctness of mobile applications become mandatory and testing activities are essential. However, the quality of mobile applications is not always good enough. This is because these applications suffer from market pressure and pass through a very rapid development process where the testing phase usually is neglected or superficially performed by the development team itself, thus compromising the quality of the application. This work proposes an approach based on Behavior Driven Development to help to define system tests for native Android applications. The proposed approach uses the application's layout files to extract information about the interface components and the events expected by the system. From this information, it is possible to check out the coverage of existing test scenarios against events available in the user interface. In addition, it is possible to identify unexercised usage scenarios from the existing test scenarios. The proposed approach is implemented by a tool called Android Behavior Testing Tool which, through the interpretation of the BDD usage scenarios, provides to the tester an overview of the behavioral flow of the application (otherwise unavailable), thus providing a notion of easy understanding of test coverage in relation to the application interface elements. In this way, the tester can judge the integrity of the available test cases in relation to the functionalities implemented and, if necessary, implement new tests. The tool also makes use of the application's layout files to identify untested interface components and in this case generates test scenario models in the BDD format, thus automating the writing task of the scenarios. The proposed approach was used in four Android applications and proved to be useful, since in three case studies bugs were detected. Detected bugs originated from logical inconsistencies in the test scenarios or elements that were not exercised by the scenarios.
Berg, Gregor. „Virtual prototypes for the model-based elicitation and validation of collaborative scenarios“. Phd thesis, Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2014/6972/.
Der volle Inhalt der QuelleAnforderungsingenieure erheben, dokumentieren und validieren wie Bedarfsträger in einzelnen und gemeinsamen Aktivitäten die Ziele ihrer kollaborativen Szenarios erreichen. Auf Grundlage von Angaben darüber, wer warum mit wem zusammen was erledigt, kann anschließend ein Softwaresystem spezifiziert und umgesetzt werden, welches die Bedarfsträger bei der Durchführung ihrer Abläufe unterstützt. Um Anforderungen verschiedener (Gruppen von) Bedarfsträger zu erfassen und zu strukturieren, werden szenariobasierte Ansätze genutzt und erforscht. Die Erhebung und Validierung von Anforderungen, die kollaborative Szenarios abdecken, ist dennoch kompliziert, da derartige Informationen hochgradig verknüpft, fragmentiert und über mehrere Bedarfsträger verteilt sind, wodurch sie nur in Gruppensitzungen effizient erhoben und validiert werden können. In Zeiten global verteilter Firmen ist die Planung und Durchführung solcher Workshops mit Gruppen von Bedarfsträgern nur selten praktikabel. Mit einzelnen Bedarfsträgern zu sprechen ist hingegen oft realisierbar, führt aber zu fragmentierten, unvollständigen Szenariobeschreibungen. Durch eine Vielzahl von Einzelgesprächen mit wechselnden Bedarfsträgern kann diese Fragmentierung aufgelöst werden – dies ist aber eine fehleranfällige und zeitaufwändige Aufgabe. Zwar bieten formale Modellierungsmethoden z.B. automatische Konsistenzchecks für Szenarios, doch führen derartige Methoden zu Mehraufwand in allen Gesprächen mit Bedarfsträgern, da diesen die verwendeten formalen Notationen jedes Mal erläutert werden müssen. Handfeste Prototypen, wie sie in anderen Disziplinen eingesetzt werden, ermöglichen es Designern, ihre Konzepte und erhobenen Anforderungen ohne viel Aufwand mit Bedarfsträgern zu validieren und zu iterieren. In dieser Dissertation wird ein modellbasierter Generierungsansatz vorgeschlagen, der kollaborative Szenarios prototypisch auf Grundlage von formalen Verhaltensmodellen für die beteiligten Bedarfsträger darstellt. Durch die Simulation dieses Verhaltens und dessen Animation innerhalb einer webbasierten, domänenspezifischen Visualisierung, können Bedarfsträger diese Modelle erleben und die bisher erfassten Szenarios validieren. Eine derartige interaktive Szenariosimulation wird als modellbasierter virtueller Prototyp bezeichnet. Basierend auf den Interaktionen zwischen Bedarfsträgern und einem virtuellen Prototypen ihrer Szenarios können zudem formale Verhaltensspezifikationen automatisch abgeleitet werden, die wiederum die fragmentierten kollaborativen Szenarios vervollständigen. Dies ermöglicht es den Anforderungsingenieuren, die kollaborativen Szenarios in individuellen Sitzungen mit einzelnen Bedarfsträgern zu erheben und zu validieren – entkoppelt voneinander, da Bedarfsträger webbasiert teilnehmen können und dabei nicht darauf angewiesen sind, dass andere Bedarfsträger ebenfalls in der gleichen Sitzung teilnehmen. Diese Dissertation diskutiert und evaluiert die Machbarkeit, Verständlichkeit sowie die Änderbarkeit der modellbasierten virtuellen Prototypen. Auf die gleiche Art wie physikalische Prototypen wahrgenommen werden, erlaubt es der vorgestellte Ansatz, Verhaltensmodelle für Bedarfsträger erlebbar zu machen und so die Vorteile von Gruppensitzungen mit denen entkoppelter Sitzungen zu verbinden.
Johnsson, Pontus. „Riskbedömning och beslutsfattande vid bränder : En utvärdering av verkliga scenarion utifrån ett heuristiskt perspektiv“. Thesis, Linköping University, Department of Computer and Information Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57152.
Der volle Inhalt der QuelleI syfte att förbättra kunskapsläget kring människors beteenden vid bränder och utrymningar studerades fyra brandsituationer hämtade från ett flertal verkliga händelser ur ett beslutsfattande- och riskbedömningsperspektiv. Det teoretiska underlaget hämtades ur Kahnemans och Tverskys forskning kring heuristiker (Kahneman och Tversky, 1974; Kahneman, Slovic & Tversky, 1982; Gilovich, Griffin & Kahneman, 2002). För ändamålet användes tre heuristiska regler: tillgänglighet, representativitet och affekt. Dessa tre heuristiker möjliggör ögonblickssnabba riskbedömningar genom att allt utom en särskild variabel bortses från i beslutsprocessen. När människor blir stressade tenderar de att förlita sig mer på heuristiker i sina bedömningar. Analysen visar att det är rimligt att anta att de beteenden som observerats i samband med bränder i de fyra fallen beror på beslut huvudsakligen fattade med hjälp av någon av de tre heuristikerna. Denna kunskap kan öppna upp nya möjligheter för att förebygga dödsfall på grund av felaktiga beteenden i samband med bränder och utrymningar.
Al-Dousari, Elham. „Information needs and information seeking behaviour of doctors in Kuwait government hospitals : an Exploratory study“. Thesis, Loughborough University, 2009. https://dspace.lboro.ac.uk/2134/9786.
Der volle Inhalt der QuelleSierra, Gonzalez David. „Towards Human-Like Prediction and Decision-Making for Automated Vehicles in Highway Scenarios“. Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAM012/document.
Der volle Inhalt der QuelleDuring the past few decades automakers have consistently introduced technological innovations aimed to make road vehicles safer. The level of sophistication of these advanced driver assistance systems has increased parallel to developments in sensor technology and embedded computing power. More recently, a lot of the research made both by industry and institutions has concentrated on achieving fully automated driving. The potential societal benefits of this technology are numerous, including safer roads, improved traffic flows, increased mobility for the elderly and the disabled, and optimized human productivity. However, before autonomous vehicles can be commercialized they should be able to safely share the road with human drivers. In other words, they should be capable of inferring the state and intentions of surrounding traffic from the raw data provided by a variety of onboard sensors, and to use this information to make safe navigation decisions. Moreover, in order to truly navigate safely they should also consider potential obstacles not observed by the sensors (such as occluded vehicles or pedestrians). Despite the apparent complexity of the task, humans are extremely good at predicting the development of traffic situations. After all, the actions of any traffic participant are constrained by the road network, by the traffic rules, and by a risk-aversive common sense. The lack of this ability to naturally understand a traffic scene constitutes perhaps the major challenge holding back the large-scale deployment of truly autonomous vehicles in the roads.In this thesis, we address the full pipeline from driver behavior modeling and inference to decision-making for navigation. In the first place, we model the behavior of a generic driver automatically from demonstrated driving data, avoiding thus the traditional hand-tuning of the model parameters. This model encodes the preferences of a driver with respect to the road network (e.g. preferred lane or speed) and also with respect to other road users (e.g. preferred distance to the leading vehicle). Secondly, we describe a method that exploits the learned model to predict the future sequence of actions of any driver in a traffic scene up to the distant future. This model-based prediction method assumes that all traffic participants behave in a risk-aware manner and can therefore fail to predict dangerous maneuvers or accidents. To be able to handle such cases, we propose a more sophisticated probabilistic model that estimates the state and intentions of surrounding traffic by combining the model-based prediction with the dynamic evidence provided by the sensors. In a way, the proposed model mimics the reasoning process of human drivers: we know what a given vehicle is likely to do given the situation (this is given by the model), but we closely monitor its dynamics to detect deviations from the expected behavior. In practice, combining both sources of information results in an increased robustness of the intention estimates in comparison with approaches relying only on dynamic evidence. Finally, the learned driver behavioral model and the prediction model are integrated within a probabilistic decision-making framework. The proposed methods are validated with real-world data collected with an instrumented vehicle. Although focused on highway environments, this work could be easily adapted to handle alternative traffic scenarios
Braunagel, Christian [Verfasser], und Wolfgang [Akademischer Betreuer] Rosenstiel. „Ensuring the Take-Over Readiness of the Driver Based on the Gaze Behavior in Conditionally Automated Driving Scenarios / Christian Braunagel ; Betreuer: Wolfgang Rosenstiel“. Tübingen : Universitätsbibliothek Tübingen, 2018. http://d-nb.info/1168634210/34.
Der volle Inhalt der QuelleWepsäläinen, Ellinor. „COMPARING SWEDISH ADOLESCENTS’ CRIMINAL INTENTIONS AND ACTUAL CRIMINAL BEHAVIOURS: DO THEY CORRESPOND? -A TEST OF THE SITUATIONAL ACTION THEORY“. Thesis, Malmö högskola, Fakulteten för hälsa och samhälle (HS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-25620.
Der volle Inhalt der QuelleEarle, Simon Yohann. „An examination of the experiences of five African American male students with regard to school discipline practices“. [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001624.
Der volle Inhalt der QuelleXavier, Vinicius Pereira Pinto. „Análise do Comportamento do Consumidor sob uma perspectiva comportamental: Modelos de consumo em um ambiente relativamente fechado“. Pontifícia Universidade Católica de Goiás, 2010. http://localhost:8080/tede/handle/tede/2052.
Der volle Inhalt der QuelleConsumer behavior can be defined as being a wide class o behavior that holds events, like: buying, savings, betting, choosing, adopting innovations, as well consuming services, including present or past activities, in order to predict future consumption. From a behavioral perspective (Behavior Perspective Model- BPM), consumer behavior occurs between the consumer s setting and agent s learning history, which in its turn signals the aversive and reinforcing consequences of his/her actions. The present work aimed to draw consumption patterns in two markets, a bigger one, and a smaller one, in order to verify the relationships between differences in both setting scope (measured from quantity of available brands) and price of Rice, Beans, Cofee, Sugar, and Soybean Oil against relative quantity bought and relative buying frequency. It was used two protocols to collect data from 200 consumers during the cash payment (100 in each market), and to provide data on products brands availability and price. The results showed differences in relative consumption frequency and quantity related to brands range, as so to price variations, except for Sugar. On these bases, the present work extends the findings about setting scope on consumer behavior.
Comportamento do consumidor pode ser definido como sendo uma ampla classe de comportamentos que comporta eventos como: comprar, poupar, apostar, escolher marcas e produtos, adotar inovações ou consumir serviços, incluindo em seu bojo atividades do indivíduo no presente, no passado e visando prever consumos futuros. Sob uma perspectiva comportamental (Behavior Perspective Model - BPM) o comportamento do consumidor ocorre entre o cenário de consumo e a história de aprendizagem do agente que, por sua vez, vai sinalizar as consequências aversivas e reforçadoras de suas ações. O trabalho em questão busca traçar o padrão de compra de consumidores de dois mercados, o primeiro de grande porte e o segundo de porte menor, verificando a relação entre as diferenças em aspectos da abertura do cenário (variedade de marcas disponíveis) e preços dos produtos Arroz, Feijão, Café, Açúcar e Óleo de Soja com a quantidade relativa de produtos comprados e frequência relativa de compra. Foram utilizados dois protocolos de registro para coletar os dados referentes às compras de 200 consumidores no ato do pagamento (100 em cada mercado) e para coletar os dados referentes à quantidade de marcas disponíveis de cada produto e seus respectivos preços. Os resultados mostraram diferenças na frequência relativa de consumo e na quantidade comprada relacionadas à quantidade de marcas disponíveis, além de variações nos preços, exceto para o produto Açúcar. Com isso, o presente trabalho estende os dados sobre os efeitos da abertura do cenário.
Papamarkos, Periandros. „Measuring Complexity of Built Environments : The impact of traffic lights and load of traffic levels on how drivers perceive stress“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-287369.
Der volle Inhalt der QuelleAtt förstå vilka faktorer som påverkar uppfattningen av stress under körning är intressant eftersom det skulle hjälpa oss att begripa hur gatunätets design kan undvika att sätta stress på förarna. Tidigare forskning har mätt förarnas uppfattning om säkerhet under olika gatuförhållanden genom att använda videoklipp från verkliga gatumiljöer. Denna studie, som genomförs i samarbete med ITRL och ingår i MERGEN-projektet, syftar till att införa HCI-tekniker för att bevisa att dessa tekniker kan ge värdefulla och trovärdiga resultat när de ersätter konventionella metoder för att genomföra experiment. Studien fokuserar på hur nivån på biltrafik och närvaro av trafikskyltar och ljus påverkar hur förarna uppfattar stresskänslor. För att extrahera relevant information genomfördes ett perceptuellt experiment där 29 personer utsattes för stimuli som representerade fyra olika virtuella gatuscenarier. Varje scenario bestod av ett unikt fall som kombinerade de två faktorer som undersöktes. För att mäta nivåerna av den upplevda stressen ombads försökspersonerna att svara på frågor om hur de uppfattar de följande fyra aspekterna: förtroende, komfort, ruttinformation och hanterbarhet av trafikbelastningen. Man drog slutsatsen att närvaron av trafikskyltar och automatiserade trafikljus har stor inverkan på varje aspekt som undersöktes eftersom en signifikant skillnad i de givna svaren uppmättes. Man drog också slutsatsen att biltrafiknivån inte spelar en så viktig roll när den förändras i gatuscenarier där trafikskyltar och trafikljus finns. Ändå blir biltrafiknivån en faktor för hur förare upplever stress när gatuscenariot inte inkluderar närvaron av trafikskyltar och ljus. Användningen av HCI-tekniker i syfte att extrahera information om hur förare uppfattar känslor lyckades ge tillbaka beskrivande resultat, något som kan förbättra användningen av denna typ av metoder vid utvärderingen av inte bara gatunätdesign utan alla byggnadsmiljöer generellt. Studien genomförs med virtuella scenarier men är tänkt att hjälpa till att bättre förstå känslor i verkliga situationer.
El, Kati Rene. „Effect of mechanical behaviour of artificial turf on player-surface interaction in soccer“. Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/12361.
Der volle Inhalt der QuelleLichtenthäler, Christina [Verfasser], Daniel [Akademischer Betreuer] Cremers, Marc A. [Akademischer Betreuer] Hanheide und Alexandra [Akademischer Betreuer] Kirsch. „Legibility of Robot Behavior : Investigating Legibility of Robot Navigation in Human-Robot Path Crossing Scenarios / Christina Lichtenthäler. Gutachter: Marc A. Hanheide ; Daniel Cremers ; Alexandra Kirsch. Betreuer: Daniel Cremers“. München : Universitätsbibliothek der TU München, 2014. http://d-nb.info/1066897123/34.
Der volle Inhalt der QuelleRytterbro, Jon. „Prospects of a sustainable transport system : the case of Stockholm Royal Seaport in 2030. Scenarios of travel behaviour and technological change for a fossil fuel free transport system“. Thesis, KTH, Industriell ekologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-107787.
Der volle Inhalt der QuelleDuignan, Patricia. „Dr. WHO?: The Science and Culture of Medical Wear Design“. VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3991.
Der volle Inhalt der QuelleStåhl, Sally. „Strokekedjan från början till slut : En etnografisk studie om farlighet och tid i en akut vårdkedja“. Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78636.
Der volle Inhalt der Quelle30 000 people in Sweden get a stroke every year. This leads to large personal adaptions as well as high costs for the society. The most efficient treatment, thrombolysis, must be given as soon as possible to have a good effect. At the same time it is very important to find out if the patient has any differential diagnosis that can make the treatment hazardous. This study investigates how the course ov events around acute stroke patients take place and important factors for the decision making. The studiy is based on ethnographic field studys on four swedish hospitals. The material is analysed with methods from joint cognitive systems and goal-oriented design. The results show that in spite of different organisation of the course of events around acute stroke patients are the processes and direct communication most successful for effective spread of information between the processes. The neurologist on call is an important roll who, as well as the rest of the participants in the course of events, balances the decision making between efficiency and thoroughness. The combination of analysis gives results on both system- and individual levels. Possibilites for improvents are given in three categories: logistic, technological and organizational.
Lung-ILin und 林榮毅. „The Effect of U.S. Beef Scenario on Consumer Purchase Behavior“. Thesis, 2011. http://ndltd.ncl.edu.tw/handle/74465792251866465163.
Der volle Inhalt der QuelleWei, Zhi-Hao, und 魏智浩. „Simulation Analysis of Bus Car Following Behavior in the Three Vehicles Interaction Scenario“. Thesis, 2006. http://ndltd.ncl.edu.tw/handle/51542126249400717941.
Der volle Inhalt der Quelle中華大學
科技管理學系(所)
94
The experimental scene of bus car following behavior simulation in the past studies was always designed to display only one small vehicle in front of the following bus. However, since a bus’s driver seat is higher than that of a small passenger car, a bus driver could see two or more vehicles in front of the bus when two or more vehicles drive in front of the bus. Therefore, two small vehicles must be designed to drive in front of a following bus to develop a three vehicles interaction experimental scene in the bus car following simulation scenario. This study used the Chung Hua University’s bus driving simulator to design a car following experiment whose traffic environment scene was the freeway straight road section with two way six lanes layout. In the designed experimental scenario, the experimental vehicle was set to drive behind two small vehicles on the middle lane. The traffic level of service on both side lanes of the experimental vehicle was B level. When the first vehicle of the two small vehicles in front of the experimental vehicle started to accelerate or decelerate or suddenly brake, the second small vehicle also had related response (accelerate, decelerate or brake) after 1.5 seconds reaction time. Before the experiment, the participants were directed to only follow the front vehicle and use the brakes to avoid a collision with the front vehicle, rather than to change lane. Four different events comprising different levels of deceleration, acceleration and suddenly brake of the two leading small vehicles happened randomly to urge the participant to respond. The responses data of all participants were collected and analyzed to develop the bus car following stimulus-response models. By using the experimental data, this study established four types of bus car following stimulus-response models include the “speed difference base”, the “fifth generation GM model base”, the “integration of the fifth generation GM model and the speed difference base”, and the “integration of the fifth generation GM model and vehicle spacing base”. Since the parameters of the model of the “speed difference base” and the model of the “fifth generation GM model base” are not significant, these two types of models could not sufficiently describe the stimulus-response relationships among the bus and the leading small vehicles. By comparing the accumulating driving distance error and the experiment’s data, the model of the “integration of the fifth generation GM model and the speed difference base” with 0.5 second time-lag have the smallest difference. We also concluded that the model of the “integration of the fifth generation GM model and the speed difference base” with 0.5 second time-lag is the best stimulus-response model for describing the bus car following behavior behind two small vehicles on the freeway straight road section.
Su, Yiju, und 蘇儀茹. „Consumers’ Emotional Elicitation and Post-experience Behavior under Service Experience Scenario-The Adoption of Appraisal Theory“. Thesis, 2012. http://ndltd.ncl.edu.tw/handle/6ag58x.
Der volle Inhalt der Quelle東海大學
企業管理學系碩士班
101
As the idea of service experience becomes noteworthy; the importance of service experience is that the company has to turn the service product into consumers’ experience product in order to gain the unique and memorable experiences to them. What will make consumer feel good or bad is the key point that business has to consider. When it comes to emotion elicitation, Appraisal theory is one of the emotion causation theories that has been discussed during the past years in cognition, emotion and marketing. Different appraisals will lead to different emotions; it is worth discussing from marketing background angle under service experience. In our study, the determinations of three appraisals are goal congruence, expectedness and novelty. We further divided the study into two groups. Study one is the effects of goal congruence and expectedness on emotions and consumer post-experience behavior. Study two is the effects of goal congruence and novelty on emotions and consumer post-experience behavior. The emotion scale was adopted from Russell and Pratt (1980) Circumplex Mofel of Affects. We put four-dimensioned arousing-sleepy and pleasant-unpleasant emotions to examine the main effects of three appraisals. Emotions elicited from different appraisals will have influences on satisfaction, word-of-mouth intentions and likelihood of generating word-of-mouth about the service experiences as well. Experimental method was adopted in our study for appraisals. A 2×2 factorial design was employed in study one and two as a pretest in scenarios. After examiming the accuracy of scenarios, paper questionnaires were undergone. Subjects were students in Tunghai University; the questionnaires we issued were 334 and we received 320 questionnaires. The valid received rate was 95.8%. MANOVA was employed to test the different appraisals on specific emotions. Regression was adopted as the checking of relationship between emotions and consumer post-experience behavior. The results were as follows: Study one. Main effects of goal congruence as well as expectedness were approved. Furthermore, goal congruence will lead to positive emotions whereas goal incongruence elicits negative emotions. Under expectedness positive emotions will arise but under unexpectedness negative emotions will arise. Positive emotions had positive relationship with satisfaction, word-of-mouth intentions and likelihood of generating word-of-mouth in comparison to negative emotions. Study two. Main effects of goal congruence as well as novelty were approved. However, goal congruence in this study showed no significant impact on emotions. Novelty will lead to positive emotions whereas innovelty elicits negative emotions. Positive emotions had positive relationship with satisfaction, word-of-mouth intentions and likelihood of generating word-of-mouth in comparison to negative emotions. The further outcomes of study one and two were discussed. The main effects of expectedness and novelty were supported and it was a contribution to appraisal theory that has been developed till now. Key words: service experience, appraisal theory, emotions, circumplex model of affect, consumer post-experience behavior
Donovan, Angela S. „Development and Testing of an Intervention to Improve Group Decision-Making Effectiveness in a Hidden Profile Scenario“. Thesis, 2010. http://hdl.handle.net/1805/2125.
Der volle Inhalt der QuelleResearch has repeatedly shown that when groups whose members have varying expertise are combined to make a decision, they tend to discuss common information at a higher rate than unique information, hindering their ability to make the best decision. In response to these findings and the fact that organizations are increasingly using groups rather than individuals to make important decisions, a new intervention was developed based on past research to help groups make better decisions and discuss more unique information. The intervention was developed through three phases to determine which techniques were most powerful. The formal evaluation of the intervention was tested on a total of 228 undergraduate students (44 groups of four and 52 individuals). Groups were randomized into an experimental condition, receiving the intervention, or a control condition. Groups participated in a hidden profile business simulation acting as the top management team of a fictional Hollywood movie studio. Information was distributed so that there was common and unique information for each group. Groups given the intervention made significantly better decisions, shared more unique information, and performed significantly better than individuals. Unique information sharing was positively related to performance and the unique information given to one group member mediated the relationship between the condition and performance. In addition, this study revealed that within the inventory of unique information, different types of information may be more critical in reaching the best possible decision than others. Future research aims and implications are discussed.
Lin, Chia-Ju, und 林家如. „A study of service employees'' moral judgment and ethical behavior intentions in the effect of scenario- A case study of "A" telecom company“. Thesis, 2008. http://ndltd.ncl.edu.tw/handle/79196142945674072112.
Der volle Inhalt der Quelle國立中興大學
行銷學系所
96
"Business ethics" is becoming an attention-drawing subject. For a business formed to earn profit and increase the wealth to its owner, whether ethics could do any help is a considerable question. An enterprise''s view of ethics can be transferred to its customers through service employees. Moral dilemma issues occurred even more frequently in the service business because of its characteristics of services and personnel involving. Service employees represent the enterprise. Their unethical behavior can impact not only customers'' satisfaction and loyalty, but also the enterprise''s image; and thus, decrease the earnings of the enterprise. Sales quotas for the employees are usually a mean to the firm''s instant profit; however, they could affect the service scenarios and may arouse service employees’ unethical behavior intentions. The pursuit of instant profit could end up with customers'' complaints. Multidimensional ethics scale (MES) was used in this study to measure the moral judgment and ethical behavior intentions of service employees from “A” telecom company through various moral dilemmas. The research results were as followed: 1. Two moral dimensions were extracted from Multidimensional ethics scale. These two dimensions were named ‘moral equity’ and ‘relativist- utilitarian’. 2. Scenarios had significant effect on respondents’ moral judgment and ethical behavior intentions. In ‘reward system scenario’, respondents got higher score on moral judgment and tended to execute ethical behavior; while in ‘control scenario’, they got the lowest score on moral judgment and were most unlikely to behave ethically. 3. Some personal characteristics had direct and significant effect on respondents’ moral judgment and ethical behavior intentions. Others may had cross effect on the judgment and intentions immensely; such as the cross effect between ‘age’ and ‘sales quotas’, and that between ‘job-function’ and ‘sales quotas’. 4. The respondents could be divided into five clusters. They mostly belonged to cluster of ‘stick to the rules’. Meanwhile, the managers should pay attention to those problem clusters such as ‘law breakers’ and ‘emotional labor’. 5. As the respondents perceived a scenario as higher moral intensity, they tended to apply ‘moral equity’ dimension as the main criteria and impact on their ethical behavior intentions. Through ‘moral equity’ dimension, the ‘relativist- utilitarian’ dimension impacted indirectly on the ethical behavior intentions.
Kiefer, Jürgen [Verfasser]. „A study on the Behavior under multitasking conditions in a dynamic task scenario in the context of human-machine-interaction / vorgelegt von Jürgen Kiefer“. 2010. http://d-nb.info/1009613618/34.
Der volle Inhalt der QuelleLin, Meng-Ying, und 林孟穎. „The denizen communicates to interact the comparison research of behavior and scenario in the relevant bedroom space-take the S organization and the P organization as an example-“. Thesis, 2014. http://ndltd.ncl.edu.tw/handle/8ubwyu.
Der volle Inhalt der Quelle國立雲林科技大學
建築與室內設計系碩士班
102
Along with Taiwanese population structure quickly head into an advanced age society development under, more and more contract losing of chronic disease and function obstacle disability /dementia, need live enter to look after organization to accept treatment and help over a long period of time. The caring mode of Taiwanese organization included mix of nursing mode, long-term care area, group living care unit, group house etc. in the current, and now most of the disability, dementia care with a " mixed of nursing mode ". So live the denizen in the long-term care organization bedroom space, Mind and body function characteristic with " disability and disability", " disability and dementia" , "dementia and dementia" hybrid three main types of residence. And "person" is to have an affective animal, to need to carry on exchanges interaction with others behavior to build up own social intercourse turn, the life up just can have to consign. Consequently for just went into at the organization or inhabited to have the denizen of a date in the organization, faced the social intercourse turn of not familiar living environment pattern and different life, all needed through carried on the exchanges interaction behavior establishment with others at own social circles. Consequently according to promote denizen the interactive behavior is at the exchanges within bedroom space, this research takes the S organization and the P organization as a research field area, attempts from two long-term care organization, different types of bedroom space, the denizen under different body function condition, under the organization of the hardware and software environment of care human condition, analyze further the denizen communicates in the bedroom space interactive the process of behavior and scenario in find of phenomenon and point in issue, induce to tidy up to will plan the consideration of design in the bedroom space in the future. This research result through the S organization and the P organization in different bedroom type, the denizen, hardware environment condition, software of different body function look after the analysis of manpower under, meeting because the body function attribute ( disability / dementia, daily life body, depend on degree different) , organization hardware environment condition(bed allocation, move line design, internal facilities and area all of etc.) and organization software look after a manpower condition and then influence denizen to stay the place part in the bedroom space time, communicate with dissimilarity interactive the object carry on communicate behavior behavior, frequency, content and scenario of composing.
Tsai, Chen-Tsang (Simon), und 蔡振蒼. „Service Failures, Restaurant Setting, and Complaining Behaviors: A Scenario Approach“. Thesis, 2006. http://ndltd.ncl.edu.tw/handle/34226995763326715198.
Der volle Inhalt der Quelle中國文化大學
觀光事業研究所
94
Providing “zero-defect” service should be the desired objective of all service marketers, but problems are ubiquitous in the service industry mainly due to the unique characteristics of service. Service failures would occur that result in customer dissatis-faction. By clearly depicting various restaurant settings, correct answers could be at-tained in relation to the evaluation on the perceived importance of guests towards the restaurant service and their satisfaction. The major objectives of this study are two-fold: (1) To examine the relationship between restaurants’ service failures and complaining behaviors; and (2) to verify the moderating effect of restaurant settings on service fail-ures and complaining behaviors. This study employed the concept of restaurant setting and service failures to ex-plore similarities and differences in complaining behavior of restaurant customer. The research used a scenario approach and it was administered to 790 respondents. Results show that most of restaurant customers are likely to complaint to service staff and management. In addition, the results indicates that the moderating effect of restaurant settings -‘a birthday banquet with friends’ and ‘an important business dinner’- on service failures and complaining behaviors. The study finding also identifies that customer could be both embarrassed and disappointed when an important dining occa-sion was ruined by bad food, resulted to high effect of complaining behavior. As for the practitioners’ reference, customers’ unique needs and expectations should always be placed with great weight in terms of providing satisfactory restaurant products and services. The purposes for dining out vary according to different motiva-tions. Therefore, restaurateurs should proactively raise their service quality and man-agement efficiency by strengthening their products and services in an effort to satisfy customers’ diversified needs.
Chung, Hao-Ping, und 鍾皓玶. „Behavior stock portfolio optimization with complementary multi-index regression generated scenarios“. Thesis, 2018. http://ndltd.ncl.edu.tw/handle/mdqw8a.
Der volle Inhalt der Quelle中原大學
工業與系統工程研究所
106
For the past few years, many people was buying gold, real estate, funds, stocks, to earn extra income. Nowadays, the most popular choice is invest in stocks to earn some profit. Buying stocks can not only earn dividends, but also earn extra income. Investment behavior of individuals was long considered rational but from overlying evidences this is not the case. For example people expect too much of stock growth such that they are optimistic that they will invest on the stock will always be profitable but in any investment there is always a risk of losing. These types of behavior may possibly affect the stock price movement. Those stocks that are affected by irrational behavior are called Behavioral stock, B-stock. This study uses these B-stocks from the related literature which are identified through the operational definition, OD of irrational behavior established by other researches. The OD defines the cause (trigger of behavior) and the resulting effect (say positive return) of each B-stock. Accordingly, following the literature, we know that after few days (time-to-effect) of spotting the cause the resulting effect (positive cumulative abnormal return) will occur with a corresponding probability. The purpose of this study is to improve upon the work on B-stocks by confirming the accuracy and effectiveness of the multi-index predictions to predict future returns of identified B-stocks. Using similar data from literature, and considering the respective some days of each identified B-stock, we estimate the future return of these B-stocks and the market through multi-index regression models. We generate return scenarios for the return of B-stocks for the next period, and then used these scenarios to find the optimal portfolio considering the Safety-first portfolio selection model using the CPLEX software. The resulting portfolio is compared to the market which shows that the portfolio with B-stocks and the corresponding estimated return scenarios can outperform the market. Therefore, we can use multi-index regression to estimate future returns of behavior stocks to earn extra income.
Kuo, Yi-Wen, und 郭奕妏. „Analysis of Freeway Drivers’ Enroute Switching Behavior under Various Traffic Information Scenarios“. Thesis, 2007. http://ndltd.ncl.edu.tw/handle/29408650708443151746.
Der volle Inhalt der Quelle國立交通大學
交通運輸研究所
95
Advanced Driver Information Systems (ADIS) have been considered to improve network performance and service quality by offering real-time traffic information to drivers for changing their enroute decisions. However, the benefits of ADIS are achieved only if the drivers respond to the real-time traffic information in a positive manner. Hence, the effectiveness of real-time traffic information greatly depends on the drivers’ acceptance and compliance toward it. This is the critical factor for successful implementation of ADIS. Moreover, which types of real-time traffic information should be provided is also crucial to drivers’ enroute switching behavior. In the past, studies focusing on drivers’ route switching behavior might not discuss the effects of drivers’ viewpoints of real-time traffic information on positive and negative aspects simultaneously. Drivers’ perceptions, attitudes, and preferences toward real-time traffic information should be taken into seriously consideration in the revision of information contents. To explore the effects of real-time traffic information on freeway drivers’ enroute switching behavior, this study used two stage research methods. First, this paper applied “Structural Equation Modeling (SEM)” to verify the latent variables that would positively or negatively affect drivers’ enroute switching intention and explore the causal effect between them. Then “Ordered Probit Model (OPM)” method was used to confirm whether latent variables and traffic information scenarios would affect drivers’ stated enroute switching behavior in the congestion situation. According to the case study, the research subjects were freeway drivers traveling between Keelung and Hsinchu City, and 493 valid questionnaires were collected. The results of SEM showed that all research hypotheses have been confirmed. Drivers’ perceived value and usage attitude toward real-time traffic information had positive effects on their enroute switching intention. The drivers’ enroute switching intentions were negatively impeded by the drivers’ tolerance of congestion and perceived switching barriers. Therefore, it must be taken great consideration to provide more applicable route information contents in terms of drivers’ opinions. The empirical results reveal that drivers’ enroute switching behavior would be motivated by providing more detailed information on the alternative route. The improvement of the route information contents may help the traffic management agency to implement the strategies of congestion management.
Nair, Rajiv. „Effects of Task Load on Situational Awareness During Rear-End Crash Scenarios - A Simulator Study“. 2019. https://scholarworks.umass.edu/masters_theses_2/791.
Der volle Inhalt der QuelleAlmeida, João Emilio Santos Carvalho de. „Serious Games as a Behaviour Elicitation Tool: Applications to Evacuation Scenarios“. Tese, 2016. https://repositorio-aberto.up.pt/handle/10216/83070.
Der volle Inhalt der QuelleAlmeida, João Emilio Santos Carvalho de. „Serious Games as a Behaviour Elicitation Tool: Applications to Evacuation Scenarios“. Doctoral thesis, 2016. https://repositorio-aberto.up.pt/handle/10216/83070.
Der volle Inhalt der QuelleLin, Yi-Nung, und 林宜儂. „Exploring the Collaborative Problem Solving Behavioral Patterns in Science Scenarios“. Thesis, 2016. http://ndltd.ncl.edu.tw/handle/m3k63n.
Der volle Inhalt der Quelle國立臺中教育大學
教育資訊與測驗統計研究所
104
The purpose of this study is to analyze 15-year-old students’ capability and behavioral patterns of 11 skills based on the PISA 2015 collaborative problem solving (CPS) framework. Based on an online CPS assessment with two units in science scenario, this study analyzed the 11 CPS skill performances and behavior patterns of 6984 students in Taichung city. A coding scheme according to the response sequence of items (dialogue sequence) was proposed and used to detect sutdents’ CPS behavioral in scientific scenario.The results of the study showed that all the participants from Taichung city are good in the collaborative skills, the highest average is 1.869 that isthe CPS skill, “(B3) Describe roles and team organisation (communication protocol/rules of engagement),” and the minimum average is 1.280 that is “(B1) Building a shared representation and negotiating the meaning of the problem (common ground).” Compared male with female, female’s 11 CPS capability are better than male’s, reaching statistical significance criteria. To analyze all participants’ CPS behavioral patterns for male and female, the finding shows that it isn’t much difference in capability between male and female. This study proposed procedure alsooffersa method which can be applied to the analysis of CPS for a single class. For analyzing one class in an junior high school in Taichung city, the association, “(C1) Communicating with team members about the actions to be/ being performed→(C3) Following rules of engagement, (e.g., prompting other team members to perform their tasks.),” is not strong for whole students in the class. In addtion, for the overall performance on CPS behavior patterns, the performance of female studentsarealso better than male students.
Fang, Yu-Hui, und 方郁惠. „Exploring Consumers’ Coping Behaviors in Online Double Deviation Scenarios: From Power Perspective“. Thesis, 2010. http://ndltd.ncl.edu.tw/handle/79104469638064412646.
Der volle Inhalt der Quelle國立中央大學
資訊管理研究所
98
Service recovery is a critical moment of truth in retaining customers and reinforcing customer relationships, and has been considered as an “Achilles'' heel” in online marketplaces. Poor service recoveries exacerbate the negative effects of the failure, producing a “double deviation” effect. The double deviation effect may arise from the seller’s power misuse and then dissolve the buyer-seller relationship (e.g., violate consumer psychological contract), elicit consumer negative emotions which lead to customer coping behaviors. This study links the theories of psychological contract violation (PCV), emotion, and coping from the power perspective to investigate the double deviation scenario in online auction marketplaces. Two power constructs (perceived power and perceived consumer empowerment) are considered in our proposed model. Data collected from 190 consumers of one auction website provide support for the proposed model. The results shed light on what constitutes the determinants of consumer judgments while facing online double deviation scenario and how consumers react to and cope with it. The contributions of this study include (1) introducing broader configurations of PCV to IS research, (2) an rich understanding of their specific associations with negative emotions, (3) validating the effect of negative emotions on consumers’ coping behaviors, (4) exploring the abovementioned relationships and issues from power perspective, and (5) the provision of empirical support for the proposed relationships. Implications and limitations are discussed.
Chiang, Chung-Chih, und 姜忠志. „Building an Attack Scenario Database with Causal Relationship of Worm Attack Behaviors and its Applications“. Thesis, 2007. http://ndltd.ncl.edu.tw/handle/30303309770188694656.
Der volle Inhalt der Quelle國立成功大學
電腦與通信工程研究所
95
In information explosion time, network and computer bring people conveniences when there is more advanced in science and technology. However, there are many kinds of attacks are coming after convenience. More and more attack types are discovered, for example for example probing victim’s useful information, intruding target system, stealing secure data, opening backdoor, distribute deny of service and so on. Although many intrusion detection systems (IDSs) are used to detect attacks, they have some disadvantages. First, IDSs focus on alerts which are risen by attacks but they are not correlated effectively. Therefore, a system manager can know how many attacks happen but he can not know their relationships. Second, a manager can not understand weight of alerts and handle delay when large of attacks happen. Third, IDS will generate alerts and report to manager after attacks. So, it can not predict a next attack. Because of three reasons, it is difficult to deal with important alerts when we use these IDSs. Our research is focused on building an attack scenario database. Therefore, we develop a Causal Relationship for Scenario Modeling Language (CRSML) to building it. We develop four main units. 1. Attack scenario database: we collect some real attack patterns early and analyze their causal relationships to construct scenario database. 2. Host detection unit: we integrate some tools with detection flow. The host sensors can detect attacks and generate alerts. 3. Alert correlation unit: it can correlate duplicate and plan-set alerts. Then, it transfers correlative alerts into events. 4. Attack status and prediction unit: it results attack status graphs from handling all network and host events. After through these main units, we also apply our construction into security operation center (SOC) which we made before. It can effectively help system managers to keep network security. The procedure in our construction is using causal relationships of patterns to build attack scenarios. Then, it brings alerts together based on alert correlation. Finally, it generates attack status graph and predicts next attacks. There are two researches which we propose. They are intrusive behaviors in Unix-like systems and worm attack behaviors. We focus on worm attack behaviors in this thesis and the other topic, intrusive behaviors in Unix-like systems is proposed by another member - Chien-Hung Chen.
Rato, Lénia da Fonseca Alexandre. „European lobster (Homarus gammarus) larvae under an acidification scenario: addressing biochemical, development and behaviour responses“. Master's thesis, 2016. http://hdl.handle.net/10400.8/2434.
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