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Auswahl der wissenschaftlichen Literatur zum Thema „Application programme interface“
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Zeitschriftenartikel zum Thema "Application programme interface"
Becker, Bernhard P., und Holger Schüttrumpf. „An OpenMI module for the groundwater flow simulation programme Feflow“. Journal of Hydroinformatics 13, Nr. 1 (19.03.2010): 1–12. http://dx.doi.org/10.2166/hydro.2010.039.
Der volle Inhalt der QuelleWang, Hong Yun, G. F. Guo, Y. X. Li und Xi Lin Zhu. „Application of LabVIEW in Flame Cutter NC System“. Key Engineering Materials 392-394 (Oktober 2008): 121–24. http://dx.doi.org/10.4028/www.scientific.net/kem.392-394.121.
Der volle Inhalt der QuelleDinis, Fábio Matoseiro, João Poças Martins, Bárbara Rangel Carvalho und Ana Sofia Guimarães. „Disseminating Civil Engineering through Virtual Reality: An Immersive Interface“. International Journal of Online Engineering (iJOE) 14, Nr. 05 (25.05.2018): 225. http://dx.doi.org/10.3991/ijoe.v14i05.7788.
Der volle Inhalt der QuelleHarish, Ballu, und R. S. Dwiwedi. „Exhibiting of geospatial attribute data using popup template Java-script application programming interface“. International Journal of Scientific Reports 6, Nr. 12 (23.11.2020): 532. http://dx.doi.org/10.18203/issn.2454-2156.intjscirep20205034.
Der volle Inhalt der QuelleUther, Maria, Anna-Riikka Smolander, Katja Junttila, Mikko Kurimo, Reima Karhila, Seppo Enarvi und Sari Ylinen. „User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children“. Advances in Human-Computer Interaction 2018 (01.11.2018): 1–6. http://dx.doi.org/10.1155/2018/7345397.
Der volle Inhalt der QuelleBessagnet, Bertrand, Laurent Menut und Maxime Beauchamp. „An <i>N</i>-dimensional Fortran interpolation programme (NterGeo.v2020a) for geophysics sciences – application to a back-trajectory programme (Backplumes.v2020r1) using CHIMERE or WRF outputs“. Geoscientific Model Development 14, Nr. 1 (07.01.2021): 91–106. http://dx.doi.org/10.5194/gmd-14-91-2021.
Der volle Inhalt der QuelleRobertson, Sara, Sarah Taylor, Robert Christie, John Fletcher und Luca Rossini. „Designing with a Responsive Colour Palette: The Development of Colour and Pattern Changing Products“. Advances in Science and Technology 60 (September 2008): 26–31. http://dx.doi.org/10.4028/www.scientific.net/ast.60.26.
Der volle Inhalt der QuelleMichelarakis, Michail, Phillip Widger, Abderrahmane Beroual und Abderrahmane (Manu) Haddad. „Electrical Detection of Creeping Discharges over Insulator Surfaces in Atmospheric Gases under AC Voltage Application“. Energies 12, Nr. 15 (01.08.2019): 2970. http://dx.doi.org/10.3390/en12152970.
Der volle Inhalt der QuelleSavu, Ionel Danut. „Modification of Heat Flow Parameters during the Ceramic Assisted Microwave Heating of HDPE“. Advanced Materials Research 1036 (Oktober 2014): 240–45. http://dx.doi.org/10.4028/www.scientific.net/amr.1036.240.
Der volle Inhalt der QuelleRonzhin, S., G. Bosch, E. Folmer und R. Lemmens. „LINKDALE: A LIGHTWEIGHT LEARNING ENVIRONMENT FOR (GEOSPATIAL) LINKED DATA“. ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W8 (11.07.2018): 187–90. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w8-187-2018.
Der volle Inhalt der QuelleDissertationen zum Thema "Application programme interface"
Heydenrych, Christine. „Fostering the effectiveness of reportable arrangements provisions by enhancing digitalisation at the South African Revenue Service“. Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/80443.
Der volle Inhalt der QuelleMini Dissertation (MPhil (International Taxation))--University of Pretoria, 2020.
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Taxation
MPhil (International Taxation)
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Flatscher, Rony G. „Anatomy of a GUI (Graphical User Interface) Application for Rexx Programmers“. Rexx Language Association, 2018. http://epub.wu.ac.at/6875/2/201803%2DAnatomyOfGUI%2DArticle.pdf.
Der volle Inhalt der QuelleChen, Kun-Che. „Extending the solicitation management system: User interface improvement and system administration support“. CSUSB ScholarWorks, 2008. https://scholarworks.lib.csusb.edu/etd-project/3398.
Der volle Inhalt der QuelleCabral, Ana Carolina Simões de Freitas. „Estratégias lúdicas inseridas na experência do usuário: Duolingo e sua forma de aproximação“. Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21395.
Der volle Inhalt der QuelleMade available in DSpace on 2018-09-03T12:58:21Z (GMT). No. of bitstreams: 1 Ana Carolina Simões de Freitas Cabral.pdf: 4968546 bytes, checksum: 97741efc0c80619790afca2e2ea661c2 (MD5) Previous issue date: 2018-03-02
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Not everyone has the ease and pleasure to learn new languages. However, learning languages is increasingly important. With regard to entry into the labor market, for example, 91% of executives from different countries interviewed in the Global English Corporation survey believe that English is the main language of business. In the search for a solution to this issue, combining learning, translation and gamification, the Duolingo application was able to facilitate this task for users of the platform, who got involved and learned languages with the help of it. However, although widely used and well-evaluated in digital stores, under an academic view, many articles criticize its methodology (SANTANA, 2016; MOTA et al., 2016; DUARTE et al., 2016; BOGDAN, 2016; VALADARES et al., 2016; Gavarri, 2016), believing that it is inappropriate for this teaching. But if the methodology used is said to be ineffective, what corroborated for the application to reach so many users? This research aimed to evaluate heuristically (NIELSEN AND MOLICH, 1990; DESURVIRE et al., 2004; MALONE, 1980; PINELLI et al, 2008) the design of Duolingo interface and the way you interact directly with your users by playful aspects, in order to understand the relevance of these in the popularization of the application. In this way, we evaluated the role of user experience in the use of the application, the involvement with the learning offered there and the return to the use of the interface. It was inferred from the obtained results that, in the search for applications that can aid in the learning of foreign languages, it is not only the educational aspects and the contents presented that govern the choice of the users, they also look for easily understandable interfaces and personally satisfying experiences, apt to add intrinsic motivation to learning
Nem todos tem facilidade e prazer em aprender novas línguas. Contudo, aprender idiomas se demonstra cada vez mais importante. No que diz respeito à entrada no mercado de trabalho, por exemplo, 91% dos executivos de países distintos entrevistados na pesquisa da Global English Corporation acredita ser o inglês o principal idioma dos negócios. Na busca de uma solução para essa questão, unindo aprendizado, tradução e gamificação, o aplicativo Duolingo conseguiu facilitar esta tarefa aos usuários da plataforma, que se envolveram e aprenderam idiomas com a ajuda da mesma. Entretanto, apesar de muito utilizado e bem avaliado em lojas digitais, sob um olhar acadêmico, muitos artigos criticam sua metodologia (SANTANA, 2016; MOTA et al., 2016; DUARTE et al., 2016; BOGDAN, 2016; VALADARES et al., 2016; GAVARRI, 2016), acreditando que a mesma seja inadequada para este ensino. Mas se a metodologia utilizada é dita como ineficaz, o que corroborou para que o aplicativo alcançasse tantos usuários? A presente pesquisa buscou avaliar heuristicamente (NIELSEN E MOLICH, 1990; DESURVIRE et al., 2004; MALONE, 1980; PINELLI et al., 2008) o design da interface do Duolingo e a forma como interage diretamente com seus usuários mediante aspectos lúdicos, a fim de compreender a relevância destes na popularização do aplicativo. Desta forma, foi avaliado o papel da experiência do usuário no uso do aplicativo, no envolvimento com o aprendizado ali oferecido e no retorno ao uso da interface. Inferiu-se a partir dos resultados obtidos que, na busca por aplicativos que possam auxiliar no aprendizado de línguas estrangeiras, não são apenas os aspectos educacionais e os conteúdos apresentados que regem a escolha dos usuários, estes buscam também interfaces facilmente compreensíveis e experiências pessoalmente satisfatórias, aptas a adicionar motivação intrínseca ao aprendizado
Bilderback, Mark Leslie. „Graphics.c, a simplified graphics application programming interface for the X Window environment“. Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.
Der volle Inhalt der QuelleDepartment of Computer Science
Pérez, Martín. „Conditional resource management for mobile devices“. Universidade Tecnológica Federal do Paraná, 2014. http://repositorio.utfpr.edu.br/jspui/handle/1/1036.
Der volle Inhalt der QuelleMobile devices, such as smartphones and tablets, are becoming more popular everyday. This new devices class is constantly evolving on what concerns computing capabilities, allowing users to switch from larger computers to smaller mobile devices in several cases. Everyday new apps for these devices are developed and published in software repositories, enabling users to quickly install and benefit from new software. In order to deal with the multiple resource requests from different applications running in parallel, the operating system’s resource management design plays a key role. Most resource managers available to mobile phones are designed to maximize the performance of the system as a whole, not always taking into account the characteristics of the processes requiring resources in the application layer. This type of strategy can lead to cases where some applications experience longer latencies than desired while accessing resources, compromising the Quality of Service or system security. This work aims to offer a new resource management model for mobile devices, allowing the creation of rules that can prioritize the resource allocation for specific applications according to their needs. Also it implemented a proof of concept prototype version of this model, using the Android platform, confirming its viability.
Hoentsch, Sandra Costa Pinto. „SocialNetLab : serviços de localização através da API de geolocalização do HTML5 e do Web Service Dinâmico“. Pós-Graduação em Ciência da Computação, 2013. https://ri.ufs.br/handle/riufs/3336.
Der volle Inhalt der QuelleDiante da grande quantidade de dispositivos móveis pessoais vendidos no mercado e do vasto número de tecnologias de localização disponível para serem utilizadas por esses equipamentos, apresentamos uma solução de localização que é capaz de posicionar geograficamente um usuário e seus amigos em qualquer dispositivo móvel, independente da tecnologia de localização presente no equipamento, bem como calcular a distancia que o mesmo se encontra em relação aos amigos e definir a distância que deseja ser notificado da proximidade dos mesmos. Essa solução é composta por dois serviços de localização: o serviço de localização que utiliza a API de Geolocalização do HTML5 e o serviço de localização que utiliza Web Service Dinâmico. Ambos os serviços foram implantados e testados na SocialNetLab, que é a rede social móvel que foi implementada para validar esses serviços de localização e que servirá de laboratório para futuras pesquisas em redes sociais e estará disponível para o Departamento de Computação da Universidade Federal de Sergipe. Como principal resultado obtivemos a integração de dois serviços de localização em uma rede social móvel, a SocialNetLab, tornando-a capaz de localizar e notificar usuários da proximidade de amigos independente da tecnologia de localização disponível no dispositivo (móvel ou não). Ao término dos testes obtivemos resultados satisfatórios nos dois serviços de localização testados.
Medeiros, Solange Fávero de Lima. „Estudo das preferências de alunos e professores sobre videoaulas para identificar requisitos de interface para ferramentas de produção“. Universidade Tecnológica Federal do Paraná, 2016. http://repositorio.utfpr.edu.br/jspui/handle/1/2550.
Der volle Inhalt der QuelleThe use of video lecture has increased considerably in recent years. The interest of students and teachers has grown in part because of a number of initiatives that provide access to video lectures through the Internet. In particular, many teachers are producing video lecture in various forms and purposes, for distance education and to support or complement regular classes. In this paper we present a study about the preferences of students and teachers related to video lecture to identify interface requirements for production tools. The survey proposed was performed with students and teachers of distance learning technical courses of the Open Technical School of Brazil (e-Tec Brazil). The questionnaires for students and teachers contained questions about the use of video lecture and preferences regarding style, duration time and interactive resources; the questionnaires also have questions to identify the level of agreement with regard to some statements about video lecture; only for teachers, the questionnaires had some topics related the video lecture production. The comparison between the preferences of students and teachers pointed out a conflict between the most preferred style by students, tutorial style, and the most preferred style by teachers, voice and presentation style. The style containing image, voice and presentation is the second in both the preference of students as the preference of teachers. Most teachers said that they do not know any method or technique for producing video lecture, but they have predisposition to learn new methodologies and techniques for producing video lecture and also to learn new production tools. Five interface requirements were identified from the results of data analysis: providing a simple means of producing video lecture in different styles; controlling the duration time of the video lecture during production; facilitating the inclusion of interactive resources; analyzing the teacher´s voice in the video lecture to indicate the need for change of pace; including a methodology or technique to support video lecture production.
DeLong, David Blane. „A web-based, database bound, WYSIWYG development environment for web applications“. CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2580.
Der volle Inhalt der QuelleLiz, Nevton de. „Tecnologia móvel no ensino e aprendizagem de língua inglesa na escola“. Universidade Tecnológica Federal do Paraná, 2015. http://repositorio.utfpr.edu.br/jspui/handle/1/2168.
Der volle Inhalt der QuelleO ensino de língua estrangeira no Brasil tem sido motivo de muitas discussões em torno de abordagens teóricas e metodológicas que ofereçam melhorias ao processo de ensino e aprendizagem. A inclusão das novas tecnologias aplicadas ao contexto escolar pode auxiliar esse processo, uma vez que os alunos, desde muito pequenos, já têm contato com essas ferramentas, o que facilita o trabalho do professor. Assim, a presente pesquisa tem por objetivos: produzir um aplicativo para auxiliar o ensino de língua inglesa no Ensino Médio; aplicar o protótipo em sala de aula; relatar os aspectos positivos e negativos da proposta e analisar a participação dos alunos e da professora regente durante a aplicação. Os fundamentos teóricos que nortearam a pesquisa foram as teorias de aprendizagem por dispositivos móveis de Lemos (2010), Lévy (2010); os conceitos de mídias digitais e m-learning de Sharples, Taylor e Vavoula (2007), Barbosa, Amarolinda e Schlemmer (2011), Marçal, Andrade e Rios (2005) e Moura (2010); a teoria do desenvolvimento social e aprendizagem ou sociointeracionismo, interação e aprendizagem de acordo com os estudos de Vigotsky (1999) e Vigotsky e Cole (1998); o conceito de aprendizagem de língua estrangeira pela abordagem comunicativa de aquisição e desenvolvimento no convívio multicultural e contextualizado de Foster e Ohta (2005) e Krashen (1987) e, por último, os conceitos de affordance na perspectiva de Gibson e Pick (2000) e Cakmak et al. (2007). Para a realização do estudo, utilizamos os tipos de pesquisa: descritiva, bibliográfica, de campo, experimental e analítica. Os participantes do estudo foram quinze alunos do primeiro ano do Ensino Médio da rede pública da cidade de Londrina, Paraná. Os resultados mostraram que os smartphones e tablets oferecem possibilidades reais de aprendizagem, se explorados apropriadamente pelo professor. A aprendizagem de língua inglesa pelo uso das mídias móveis maximizou a aquisição de habilidades e competências linguísticas, permitindo que os alunos tivessem contato com contextos multiculturais e contextualizados de produção oral, a qualquer hora, em qualquer lugar, auxiliando na criação de um ambiente descontraído, motivador e produtivo, otimizando o tempo de estudo.
The foreign language teaching in Brazil has been subject of lots of discussions around the theoretical approaches and methodologies, which offer improvement to the learning process. The inclusion of the new technologies applied to the school context may support this process, once students since very early get in touch with such tools, what may make facilitate the teacher’s job. The arrival of the mobile devices (smartphones e tablets), with the instantaneous and ubiquitous into the classrooms it has shown itself as being an important pedagogical support, which makes the didactic contents more authentic, appealing and challenging. Therefore, this current research has the following objectives: produce an application to support the English Language Teaching at High School; apply the prototype in the classroom; report the positive and negative aspects of this application; analyze the participation of the students and teacher in class during the application. The theoretical base that guided the learning theories through the use of the mobile devices of Lemos (2010), Lévy (2010); the concept of digital and of m-learning of Sharples, Taylor and Vavoula (2007), Barbosa, Amarolinda e Schlemmer (2011), Marçal, Andrade e Rios (2005) and Moura (2010); the theory of social development and learning or sociointeracionism, interaction and learning according to the studies of Vigotsky (1999) and Vigotsky and Cole (1998); the conception of learning of foreign language through the communicative approach of acquisition and development in multicultural and contextualized of Foster and Ohta (2005) and Krashen (1987); and lastly the concept of affordance under the perspective of Gibson and Pick (2000) and Cakmak et al. (2007). In order to be able to carry out this study we used the following kinds of research: descriptive, bibliographic, experimental, and analytical. The participants of the research were 15 students of the first grade of High School of the Public Educational system from the city of Londrina, Paraná state. The results showed that the mobile devices offer real learning possibilities, provide that the teacher taps them appropriately. The learning of the English language by the use of the mobile Medias has promoted an improvement on the language acquisition, allowing students to create a friendly, motivating and productive environment, optimizing the studying time.
Bücher zum Thema "Application programme interface"
Gosling, James. The Java application programming interface. Reading, Mass: Addison-Wesley Publ., 1996.
Den vollen Inhalt der Quelle findenEssential JNI: Java Native Interface. Upper Saddle River, NJ: Prentice Hall, 1998.
Den vollen Inhalt der Quelle findenInterface-oriented design. Raleigh, N.C: Pragmatic Bookshelf, 2006.
Den vollen Inhalt der Quelle findenAlexander, Martin. The user interface design book for the applications programmer. Chichester: J. Wiley, 1996.
Den vollen Inhalt der Quelle findenWoods, Dan. APIs: A Strategy Guide: Creating Channels with Application Programming Interfaces. Herausgegeben von Mary Treseler. Sebastopol, CA, USA: O'Reilly Media, 2011.
Den vollen Inhalt der Quelle findenInstitute Of Electrical and Electronics Engineers. IEEE standard for information technology: Directory services C language interfaces--binding for application program interface (API). New York: Institute of Electrical and Electronics Engineers, Inc., 1994.
Den vollen Inhalt der Quelle findenGroup, Waite, Hrsg. Windows API New Testament. Corte Madera, Calif: Waite Group Press, 1993.
Den vollen Inhalt der Quelle findenPeri, Christopher A. Sams teach yourself the Twitter API in 24 hours. Indianapolis, Ind: Sams Pub., 2011.
Den vollen Inhalt der Quelle findenInstitute Of Electrical and Electronics Engineers. IEEE standard for information technology: POSIX Ada language interfaces -- Part 1: Binding for system application program interface (API). New York, NY: Institute of Electrical and Electronics Engineers, 1992.
Den vollen Inhalt der Quelle findenPence, Doug. iSeries and AS/400 APIs at work. Carlsbad, CA: Midrange Computing, 2001.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Application programme interface"
Beyer, Dirk, und Sudeep Kanav. „An Interface Theory for Program Verification“. In Leveraging Applications of Formal Methods, Verification and Validation: Verification Principles, 168–86. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61362-4_9.
Der volle Inhalt der QuelleGraulund, Christian Uldal, Dmitrij Szamozvancev und Neel Krishnaswami. „Adjoint Reactive GUI Programming“. In Lecture Notes in Computer Science, 289–309. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-71995-1_15.
Der volle Inhalt der QuelleBeringer, Lennart. „Verified Software Units“. In Programming Languages and Systems, 118–47. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72019-3_5.
Der volle Inhalt der QuelleTilly, Károly, und Zoltán Porkoláb. „Semantic User Interfaces“. In Enterprise Information Systems and Advancing Business Solutions, 253–67. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-1761-2.ch015.
Der volle Inhalt der QuelleLoizidis, Alexandros, Vasilios Almaliotis und Panagiotis Katsaros. „Static Program Analysis of Multi-Applet JavaCard Applications“. In Software Engineering for Secure Systems, 286–304. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61520-837-1.ch011.
Der volle Inhalt der QuelleMoser, Louise E., und P. M. Melliar-Smith. „Voice-Enabled User Interfaces for Mobile Devices“. In Mobile Computing, 3494–510. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-054-7.ch255.
Der volle Inhalt der QuelleMoser, Louise E., und P. M. Melliar-Smith. „Voice-Enabled User Interfaces for Mobile Devices“. In Handbook of Research on User Interface Design and Evaluation for Mobile Technology, 446–60. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-871-0.ch027.
Der volle Inhalt der QuelleMoser, Louise E. „Voice-Enabled User Interfaces for Mobile Devices“. In Human Computer Interaction, 2556–72. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch169.
Der volle Inhalt der QuelleKoca, Serhat, Birol Gulnar und Murat Aytas. „Measuring Student Satisfaction Level Regarding Instructional Design and Technical Dimension in Web-Based Distance Education Programs“. In Present and Future Paradigms of Cyberculture in the 21st Century, 202–19. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-5225-8024-9.ch011.
Der volle Inhalt der QuelleQuang Duc, Trinh. „LabVIEW and Open Embedded System“. In LabVIEW - A Flexible Environment for Modeling and Daily Laboratory Use. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.98271.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Application programme interface"
Rinaldi, Claudia, und Marco Mandelli. „The Role of Diffusion and Oxidation Kinetics in a Coating Life Prediction Code: Application to Components“. In ASME Turbo Expo 2009: Power for Land, Sea, and Air. ASMEDC, 2009. http://dx.doi.org/10.1115/gt2009-60063.
Der volle Inhalt der QuelleRichardson, David C., und Spencer P. Magleby. „Implementing the CAM-I Application Interface Specification With UNIX Interprocess Communication“. In ASME 1992 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1992. http://dx.doi.org/10.1115/edm1992-0143.
Der volle Inhalt der QuelleYip, T. Gary, und Ajay R. Patel. „A Window Based Graphical User Interface for a Supersonic Combustion Fortran Code“. In ASME 1992 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1992. http://dx.doi.org/10.1115/cie1992-0064.
Der volle Inhalt der QuelleHowell, Jennifer, Ming Shu und Robert Wohlfarth. „An object oriented application/programmer interface for network programming“. In the 1993 ACM/SIGAPP symposium. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/162754.162953.
Der volle Inhalt der QuelleStreusand, David B., John Steuben und Cameron J. Turner. „Robotic Interfaces Through Virtual Reality Technology“. In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-38308.
Der volle Inhalt der QuelleClauss, Gu¨nther F., Hans W. Gerber und Carsten Hippe. „ASTRA: An Automatic Spading Tool for the Remote Application at Abyssal Depths“. In ASME 2003 22nd International Conference on Offshore Mechanics and Arctic Engineering. ASMEDC, 2003. http://dx.doi.org/10.1115/omae2003-37171.
Der volle Inhalt der QuelleJoo, Sung-Hwan. „Assessment of Three Dimensional CAD Models Using CAD Application Programming Interface“. In ASME 2018 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/imece2018-87776.
Der volle Inhalt der QuelleJohannesson, H. L. „Computer Aided Part Design Based on Standard Component Interface Geometry“. In ASME 1991 Design Technical Conferences. American Society of Mechanical Engineers, 1991. http://dx.doi.org/10.1115/detc1991-0137.
Der volle Inhalt der QuelleSegers, Laurent, Ruben Smeets, An Braeken und Abdellah Touhafi. „Pogo-Pin-JTAG-Programmer-Box: A Low-Cost JTAG Programmer Interface for the Wireless Embedded Zolertia-Z1Platform“. In International Electronic Conference on Sensors and Applications. Basel, Switzerland: MDPI, 2014. http://dx.doi.org/10.3390/ecsa-1-g012.
Der volle Inhalt der QuelleLynaugh, Kevin, Scott Dossey, Matt Davis, Richard Middlestead, James Lyke, James Crane und Calvin Roman. „Space Plug and Play Avionics Application Programmers Interface for Radio Devices“. In Infotech@Aerospace 2011. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2011. http://dx.doi.org/10.2514/6.2011-1597.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Application programme interface"
Howes, T., und M. Smith. The LDAP Application Program Interface. RFC Editor, August 1995. http://dx.doi.org/10.17487/rfc1823.
Der volle Inhalt der QuelleEmmerson, D., C. Magnuson, C. Van Wie, R. Heldoefe und P. Dorr. Geometric Modeling Application Interface Program. Fort Belvoir, VA: Defense Technical Information Center, November 1990. http://dx.doi.org/10.21236/ada227826.
Der volle Inhalt der QuelleJaster, Jeff. Vetronics Application Programmer Interfaces (API's). Fort Belvoir, VA: Defense Technical Information Center, Mai 2001. http://dx.doi.org/10.21236/ada385859.
Der volle Inhalt der QuelleLinn, J. Generic Security Service Application Program Interface. RFC Editor, September 1993. http://dx.doi.org/10.17487/rfc1508.
Der volle Inhalt der QuelleDisa, R., C. Van Wie, K. Arnold, J. Altemueller und A. Whelan. Geometric Modeling Applications Interface Program. Volume 3. Fort Belvoir, VA: Defense Technical Information Center, November 1990. http://dx.doi.org/10.21236/ada228061.
Der volle Inhalt der QuelleKomu, M., M. Bagnulo und K. Slavov. Sockets Application Program Interface (API) for Multihoming Shim. Herausgegeben von S. Sugimoto. RFC Editor, Juli 2011. http://dx.doi.org/10.17487/rfc6316.
Der volle Inhalt der QuelleStevens, W., M. Thomas, E. Nordmark und T. Jinmei. Advanced Sockets Application Program Interface (API) for IPv6. RFC Editor, Mai 2003. http://dx.doi.org/10.17487/rfc3542.
Der volle Inhalt der QuelleLinn, J. Generic Security Service Application Program Interface, Version 2. RFC Editor, Januar 1997. http://dx.doi.org/10.17487/rfc2078.
Der volle Inhalt der QuelleCarpenter, B., W. Wang und X. Gong. GeneRic Autonomic Signaling Protocol Application Program Interface (GRASP API). Herausgegeben von B. Liu. RFC Editor, Mai 2021. http://dx.doi.org/10.17487/rfc8991.
Der volle Inhalt der QuellePhillips, L., K. Perlotto, D. K. Emmerson, P. Blasko und D. Jacobs. Geometric Modeling Applications Interface Program (GMAP). Volume 2. Program Description. Fort Belvoir, VA: Defense Technical Information Center, September 1989. http://dx.doi.org/10.21236/ada237281.
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