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Auswahl der wissenschaftlichen Literatur zum Thema „Animation agency“
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Zeitschriftenartikel zum Thema "Animation agency"
Gao, T., J. New und B. Scholl. „Perceived biological agency in a Slithering Snake animation“. Journal of Vision 11, Nr. 11 (23.09.2011): 217. http://dx.doi.org/10.1167/11.11.217.
Der volle Inhalt der QuelleZurr, Ionat. „Agency in Movement: An Introduction“. Leonardo 48, Nr. 2 (April 2015): 168–69. http://dx.doi.org/10.1162/leon_a_00973.
Der volle Inhalt der QuelleColeman, Beth. „Everything is Animated: Pervasive Media and the Networked Subject“. Body & Society 18, Nr. 1 (März 2012): 79–98. http://dx.doi.org/10.1177/1357034x11433488.
Der volle Inhalt der QuelleWolfson, Susan J. „Stories in Stones“. Byron Journal 48, Nr. 2 (01.12.2020): 101–17. http://dx.doi.org/10.3828/bj.2020.17.
Der volle Inhalt der QuelleGolding, David. „Rocko’s Magic Capitalism: Commodity Fetishism in the Magical Realism of Rocko’s Modern Life“. Animation 14, Nr. 1 (März 2019): 52–67. http://dx.doi.org/10.1177/1746847719831365.
Der volle Inhalt der QuelleSantoso, Bambang Gunawan. „Intellectual Property Animasi Di Indonesia Dalam Buku Katalog Nganimasi Indonesia“. Jurnal Bahasa Rupa 1, Nr. 2 (21.04.2018): 89–98. http://dx.doi.org/10.31598/bahasarupa.v1i2.221.
Der volle Inhalt der QuelleIlyas, Aldrich, Sapta Raharja und Tjahja Muhandri. „Strategi Pemasaran Produk Animasi PT Ayena Mandiri Sinema“. MANAJEMEN IKM: Jurnal Manajemen Pengembangan Industri Kecil Menengah 11, Nr. 1 (10.08.2016): 10–19. http://dx.doi.org/10.29244/mikm.11.1.10-19.
Der volle Inhalt der QuelleSmits, Lieke. „Small Pipe-Clay Devotional Figures: Touch, Play and Animation“. Das Mittelalter 25, Nr. 2 (10.11.2020): 397–423. http://dx.doi.org/10.1515/mial-2020-0044.
Der volle Inhalt der QuelleFaja, Gita Sispratiwi, und Nyoman Miyarta Yasa. „Animasi Tata Cara Penyelamatan Bencana Gempa Bumi Untuk Anak - Anak“. Jurnal SASAK : Desain Visual dan Komunikasi 2, Nr. 1 (02.06.2020): 33–42. http://dx.doi.org/10.30812/sasak.v2i1.748.
Der volle Inhalt der QuelleVindyuk, Andrey. „SPORTS AND WELLNESS ANIMATION: TYPES, FUNCTIONS, FEATURES OF THE ORGANIZATION“. Academic Notes Series Pedagogical Science 1, Nr. 190 (November 2020): 15–19. http://dx.doi.org/10.36550/2415-7988-2020-1-190-15-19.
Der volle Inhalt der QuelleDissertationen zum Thema "Animation agency"
Machálek, Tomáš. „Nabídka animačních služeb cestovních kanceláří pro segment rodiny s dětmi v ČR“. Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-264479.
Der volle Inhalt der QuellePátková, Aneta. „Podnikatelský plán – animační agentura“. Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2021. http://www.nusl.cz/ntk/nusl-442984.
Der volle Inhalt der QuelleEarnshaw, Rae A., N. Magnenat-Thalmann, D. Terzopoulos und D. Thalmann. „Computer animation for virtual humans“. IEEE, 1998. http://hdl.handle.net/10454/3505.
Der volle Inhalt der QuelleAdvances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality. Increases in computational power and control methods enable the creation of 3D virtual humans for real-time interactive applications. Artificial intelligence techniques and autonomous agents give computer-generated characters a life of their own and let them interact with other characters in virtual worlds. Developments and advances in networking and virtual reality (VR) let multiple participants share virtual worlds and interact with applications or each other.
Kandaswamy, Balasubramanian. „Planning techniques for agent based 3D animations“. Thesis, University of North Texas, 2005. https://digital.library.unt.edu/ark:/67531/metadc4958/.
Der volle Inhalt der QuelleYe, Victor. „A rule-based approach to animating multi-agent environments“. Thesis, University of Brighton, 1996. http://hdl.handle.net/10026.1/2812.
Der volle Inhalt der QuelleHuang, Jing. „Modèles de rendu et animation émotionnelle en 3 D“. Thesis, Paris, ENST, 2013. http://www.theses.fr/2013ENST0008/document.
Der volle Inhalt der QuelleAnimation and rendering are both important research domains in computer graphics. We present a fast easy-to-implement separable approximation to screen space ambient occlusion.We evaluate AO for each pixel by integrating angular values of samplers around the pixel position which potentially block the ambient lighting.We apply a separable fashion to reduce the complexity of the evaluation. Wrinkle simulation can also be approximated without changing geometry information.We built a wrinkles model by using a modern graphics technique which performs computations only in screen space.With the help of wrinkles, the facial animation can be more realistic. Several factors have been proved, and wrinkles can help to recognize action units with a higher rate. Inverse kinematics (IK) can be used to find the hierarchical posture solutions. We present a fast and easy-to-implement locally physics-based IK method. Our method builds upon a mass-spring model and relies on force interactions between masses. Our method offers convincing visual quality results obtained with high time performance. Base on our IK method, we propose our expressive body-gestures animation synthesis model for our Embodied Conversational Agent (ECA) technology. Our implementation builds upon a full body reach model using a hybrid kinematics solution. Generated animations can be enhanced with expressive qualities.This system offers more flexibility to configure expressive Forward and Inverse Kinematics (FK and IK). It can be extended to other articulated figures. Overall, this thesis presents our work in 3D rendering and animation. Several new approaches have been proposed to improve both the quality and the speed
Qin, Hong. „Multi-level behavioral self-organization in computer-animated lifelike synthetic agents“. HKBU Institutional Repository, 1999. http://repository.hkbu.edu.hk/etd_ra/189.
Der volle Inhalt der QuelleDing, Yu. „Modèle statistique de l'animation expressive de la parole et du rire pour un agent conversationnel animé“. Thesis, Paris, ENST, 2014. http://www.theses.fr/2014ENST0050/document.
Der volle Inhalt der QuelleOur aim is to render expressive multimodal behaviors for Embodied conversational agents, ECAs. ECAs are entities endowed with communicative and emotional capabilities; they have human-like appearance. When an ECA is speaking or laughing, it is capable of displaying autonomously behaviors to enrich and complement the uttered speech and to convey qualitative information such as emotion. Our research lies in the data-driven approach. It focuses on generating the multimodal behaviors for a virtual character speaking with different emotions. It is also concerned with simulating laughing behavior on an ECA. Our aim is to study and to develop human-like animation generators for speaking and laughing ECA. On the basis of the relationship linking speech prosody and multimodal behaviors, our animation generator takes as input human uttered audio signals and output multimodal behaviors. Our work focuses on using statistical framework to capture the relationship between the input and the output signals; then this relationship is rendered into synthesized animation. In the training step, the statistical framework is trained based on joint features, which are composed of input and of output features. The relation between input and output signals can be captured and characterized by the parameters of the statistical framework. In the synthesis step, the trained framework is used to produce output signals (facial expression, head and torso movements) from input signals (F0, energy for speech or pseudo-phoneme of laughter). The relation captured in the training phase can be rendered into the output signals. Our proposed module is based on variants of Hidden Markov Model (HMM), called Contextual HMM. This model is capable of capturing the relationship between human motions and speech (or laughter); then such relationship is rendered into the synthesized animations
Henry, Joseph William Roger. „Interactive control of multi-agent motion in virtual environments“. Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/19580.
Der volle Inhalt der QuelleAl-Qayedi, Ali. „Internet video-conferencing using model-based image coding with agent technology“. Thesis, University of Essex, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298836.
Der volle Inhalt der QuelleBücher zum Thema "Animation agency"
Tian, Feng, Xiaosong Yang, Daniel Thalmann, Weiwei Xu, Jian Jun Zhang, Nadia Magnenat Thalmann und Jian Chang, Hrsg. Computer Animation and Social Agents. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63426-1.
Der volle Inhalt der QuelleRobert, Trappl, und Petta Paolo 1963-, Hrsg. Creating personalities for synthetic actors: Towards autonomous personality agents. Berlin: Springer, 1997.
Den vollen Inhalt der Quelle findenCreating Personalities for Synthetic Actors: Towards Autonomous Personality Agents (Lecture Notes in Computer Science). Springer, 1997.
Den vollen Inhalt der Quelle findenMarshik, Celia. At the Mercy of Their Clothes. Columbia University Press, 2017. http://dx.doi.org/10.7312/columbia/9780231175043.001.0001.
Der volle Inhalt der QuelleMorgan, David. How Images Work. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190272111.003.0003.
Der volle Inhalt der QuelleMotrescu-Mayes, Annamaria, und Heather Norris Nicholson. British Women Amateur Filmmakers. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474420730.001.0001.
Der volle Inhalt der QuelleBuchteile zum Thema "Animation agency"
Gowanlock, Jordan. „Introduction: “Fully Nonlinear”“. In Palgrave Animation, 1–15. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_1.
Der volle Inhalt der QuelleSmith, Vicky. „Experimental Time-Lapse Animation and the Manifestation of Change and Agency in Objects“. In Experimental and Expanded Animation, 79–102. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73873-4_5.
Der volle Inhalt der QuelleLin, Yueh-Hung, Chia-Yang Liu, Hung-Wei Lee, Shwu-Lih Huang und Tsai-Yen Li. „Evaluating Emotive Character Animations Created with Procedural Animation“. In Intelligent Virtual Agents, 308–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04380-2_33.
Der volle Inhalt der QuelleAl-Qayedi, Ali, und Adrian F. Clark. „Agent-Based Facial Animation“. In Digital Convergence: The Information Revolution, 73–88. London: Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0863-4_6.
Der volle Inhalt der QuelleChang, Sung June, und Byung Tae Choi. „Locomotion Animation by Using Riding Motion“. In Intelligent Virtual Agents, 488–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04380-2_56.
Der volle Inhalt der QuelleKipp, Michael, Alexis Heloir und Quan Nguyen. „Sign Language Avatars: Animation and Comprehensibility“. In Intelligent Virtual Agents, 113–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_13.
Der volle Inhalt der QuelleSzarowicz, Adam, und Peter Forte. „Combining Intelligent Agents and Animation“. In AI*IA 2003: Advances in Artificial Intelligence, 275–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39853-0_23.
Der volle Inhalt der QuelleHuang, Jing, und Catherine Pelachaud. „Expressive Body Animation Pipeline for Virtual Agent“. In Intelligent Virtual Agents, 355–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33197-8_36.
Der volle Inhalt der QuelleAaron, Eric, Dimitris Metaxas, Franjo Ivančić und Oleg Sokolsky. „A Framework for Reasoning About Animation Systems“. In Intelligent Virtual Agents, 47–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44812-8_5.
Der volle Inhalt der QuelleMathieu, Philippe, und Sébastien Picault. „The Galaxian Project: A 3D Interaction-Based Animation Engine“. In Advances on Practical Applications of Agents and Multi-Agent Systems, 312–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38073-0_35.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Animation agency"
Ling, Zhi-Kui, XiangYu Zhou und Chuck Mclean. „Process Operators and Their Roles in Integrated Assembly Process Planning“. In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/dfm-5753.
Der volle Inhalt der QuelleSwoboda, Matt. „Agenda Circling Forth“. In ACM SIGGRAPH 2010 Computer Animation Fesitval. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1836623.1836699.
Der volle Inhalt der QuelleStamnes, Bent. „Agenda Circling Forth“. In ACM SIGGRAPH 2011 Computer Animation Festival. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2019001.2019005.
Der volle Inhalt der QuelleChen, Xuechao, Wenjing Li, Yu Nie, Rui Chen, Kangben He, Yanli Liu und Yanci Zhang. „A Stage-Wise Path Planning Approach for Crowd Evacuation in Buildings“. In CASA '19: Computer Animation and Social Agents. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328756.3328757.
Der volle Inhalt der QuelleAli, Ghazanfar, Hong-Quan Le, Junho Kim, Seung-Won Hwang und Jae-In Hwang. „Design of Seamless Multi-modal Interaction Framework for Intelligent Virtual Agents in Wearable Mixed Reality Environment“. In CASA '19: Computer Animation and Social Agents. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328756.3328758.
Der volle Inhalt der QuelleHan, Dong-Hoon, Ick-Hoon Cha, Kyung-Hyun Lee und Hyeong-Seok Ko. „Garment Preconditioning and Regional Simulation Omission for Trying-On Virtual Ensembles“. In CASA '19: Computer Animation and Social Agents. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328756.3328759.
Der volle Inhalt der QuelleChen, Hsuan, und Sai-Keung Wong. „Transportation Strategies for Box-Manipulation in Crowd Simulation“. In CASA '19: Computer Animation and Social Agents. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328756.3328760.
Der volle Inhalt der QuelleFeng, Xiaobing, Juan Zhang, Dengming Zhu, Min Shi und Zhaoqi Wang. „Depth Camera Based Fluid Reconstruction and its Solid-fluid Interaction“. In CASA '19: Computer Animation and Social Agents. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328756.3328761.
Der volle Inhalt der QuelleAmato, Etienne Armand, Etienne Perény und Alain Berthoz. „Subjective Effects of Flying With an Autoscopic Self-Avatar in Third-Person Perspective Within an Immersive Mixed Reality“. In CASA '19: Computer Animation and Social Agents. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328756.3328764.
Der volle Inhalt der QuelleKnob, Paulo, Gabriel Wetzel Rockenbach, Claudio Rosito Jung und Soraia Raupp Musse. „Optimal Group Distribution based on Thermal and Psycho-Social Aspects“. In CASA '19: Computer Animation and Social Agents. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328756.3328765.
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