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Auswahl der wissenschaftlichen Literatur zum Thema „ADDICTION TO ONLINE GAMES“
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Zeitschriftenartikel zum Thema "ADDICTION TO ONLINE GAMES"
Misra, Richa, Sonali Singh und Nidhi Singh. „Assessing Behavioral Patterns for Online Gaming Addiction“. International Journal of Cyber Behavior, Psychology and Learning 10, Nr. 2 (April 2020): 43–64. http://dx.doi.org/10.4018/ijcbpl.2020040104.
Der volle Inhalt der QuellePurnama, Muhammad Guntur Aji, Oktavia Trian Azizah und Syam Ja’faros Asshadiq. „Avoiding online game addiction among youngsters“. Bulletin of Social Informatics Theory and Application 2, Nr. 1 (17.07.2018): 34–38. http://dx.doi.org/10.31763/businta.v2i1.104.
Der volle Inhalt der QuelleAhmidar, Friendy, und Alifiati Fitrikasari. „THE RELATIONSHIP OF URBAN ADOLESCENT STRESSORS TO THE ONLINE ADDICTION OF GAME ON JUNIOR HIGH SCHOOL“. Avicenna Medical Journal 1, Nr. 1 (12.05.2020): 13–16. http://dx.doi.org/10.15408/avicenna.v1i1.15646.
Der volle Inhalt der QuelleMarinova, T. Y., und O. V. Zaretskaya. „Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games“. Social Psychology and Society 6, Nr. 3 (2015): 109–19. http://dx.doi.org/10.17759/sps.2015060308.
Der volle Inhalt der QuelleRatna Sari, Claudia Dian, und Christiana Hari Soetjiningsih. „Subjective well-being dan perilaku kecanduan online games pada mahasiswa“. JURNAL SPIRITS 11, Nr. 1 (20.11.2020): 84. http://dx.doi.org/10.30738/spirits.v11i1.8537.
Der volle Inhalt der QuelleMone, Mariani Mediatrix, Imelda F. E. Manurung und M. K. P. Abdi Keraf. „Online Game Addiction to Adolescent Adaptation Ability in Sikumana Village, Kupang City“. Journal of Health and Behavioral Science 2, Nr. 4 (09.12.2020): 305–19. http://dx.doi.org/10.35508/jhbs.v2i4.2847.
Der volle Inhalt der QuellePawłowska, Beata, Emilia Potembska und Jolanta Szymańska. „Demographic and family-related predictors of online gaming addiction in adolescents“. Polish Journal of Public Health 128, Nr. 1 (01.01.2018): 9–13. http://dx.doi.org/10.2478/pjph-2018-0002.
Der volle Inhalt der QuelleKurniawati, Rahmi, und Harmaini Harmaini. „Kecanduan Game Online dan Empati pada Mahasiswa“. Jurnal Psikologi 16, Nr. 1 (27.06.2020): 65. http://dx.doi.org/10.24014/jp.v16i1.7810.
Der volle Inhalt der QuelleYusuf, Ah, Ilya Krisnana und Achmad Ibrahim. „HUBUNGAN KECANDUAN GAME ONLINE DENGAN KOMUNIKASI INTERPERSONAL DAN INTERAKSI SOSIAL REMAJA“. Psychiatry Nursing Journal (Jurnal Keperawatan Jiwa) 1, Nr. 2 (01.09.2019): 71. http://dx.doi.org/10.20473/pnj.v1i2.13591.
Der volle Inhalt der QuelleAnggreyani, Rainatha, Nopi Nur Khasanah und Herry Susanto. „GAME ONLINE BERHUBUNGAN DENGAN PERILAKU AGRESIVITAS PADA REMAJA: SEBUAH STUDI DI GAME CENTER SEMARANG“. Jurnal Ilmu Kesehatan Immanuel 14, Nr. 1 (17.08.2020): 1. http://dx.doi.org/10.36051/jiki.v14i1.96.
Der volle Inhalt der QuelleDissertationen zum Thema "ADDICTION TO ONLINE GAMES"
Wang, Lujiaozi, und Siyu Zhu. „Online Game Addiction Among University Students“. Thesis, Högskolan i Gävle, Avdelningen för socialt arbete och psykologi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-13757.
Der volle Inhalt der QuelleCross, Nicole Alexandra. „The Relationship of Online Gaming Addiction with Motivations to Play and Craving“. Bowling Green State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1435084396.
Der volle Inhalt der QuelleWelsh-Morgan, Bryan. „The Impact of Online Games such as World of Warcraft on Today's Youth“. UOIT, 2010. http://hdl.handle.net/10155/64.
Der volle Inhalt der QuelleMacGregor, Scott A. „Extension and Validation of an Adult Gaming Addiction Scale“. Antioch University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740.
Der volle Inhalt der QuelleParsons, Jeffrey Michael. „An examination of massively multiplayer online role-playing games as a facilitator of internet addiction“. Diss., University of Iowa, 2005. http://ir.uiowa.edu/etd/98.
Der volle Inhalt der QuelleBopp, Stacey-Lee. „A phenomenological study of problematic internet use with massively multiplayer online games“. Thesis, Nelson Mandela University, 2017. http://hdl.handle.net/10948/13757.
Der volle Inhalt der QuelleWolfe, Amanda. „Massively Multiplayer Online Gamers: Motivations and Risks“. Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/cps_diss/74.
Der volle Inhalt der QuelleLewis, Michael Scott. „Massively Multiplayer Online Roleplaying Gaming:Motivation to Play, Player Typologies, and Addiction“. The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461232700.
Der volle Inhalt der QuelleWeissman, Dustin R. „Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others“. Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Der volle Inhalt der QuelleAhlstrom, A. Michelle Elton. „Marital Satisfaction among Married Couples in which One or Both Members Play a Massively Multiplayer Online Role-Playing Game (MMORPG)“. BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1761.
Der volle Inhalt der QuelleBücher zum Thema "ADDICTION TO ONLINE GAMES"
Frequently asked questions about online gaming addiction. New York: Rosen Pub., 2010.
Den vollen Inhalt der Quelle findenMcQuade, Samuel C. Internet addiction and online gaming. Herausgegeben von Gentry Sarah, Colt James P und Rogers Marcus K. New York: Chelsea House, 2011.
Den vollen Inhalt der Quelle findenParks, Peggy J. Online addiction. San Diego, CA: ReferencePoint Press, 2013.
Den vollen Inhalt der Quelle findenPlaying games online. New York: PowerKids Press, 2012.
Den vollen Inhalt der Quelle findenSpivet, Bonnie. Playing games online. New York: PowerKids Press, 2012.
Den vollen Inhalt der Quelle findenOnline multiplayer games. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool Publishers, 2010.
Den vollen Inhalt der Quelle findenGreg, Hoglund, Hrsg. Cheating Online Games. Upper Saddle River, N.J: Addison Wesley, 2006.
Den vollen Inhalt der Quelle findenIs online addiction a serious problem? San Diego, CA: ReferencePoint Press, Inc., 2014.
Den vollen Inhalt der Quelle findenKaufeld, John. Games online for dummies. Foster City, CA: IDG Books Worldwide, 1998.
Den vollen Inhalt der Quelle findenArmitage, Grenville, Mark Claypool und Philip Branch. Networking and Online Games. Chichester, UK: John Wiley & Sons, Ltd, 2006. http://dx.doi.org/10.1002/047003047x.
Der volle Inhalt der QuelleBuchteile zum Thema "ADDICTION TO ONLINE GAMES"
Blinka, Lukas, und David Smahel. „Addiction to Online Role-Playing Games“. In Internet Addiction, 73–90. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2012. http://dx.doi.org/10.1002/9781118013991.ch5.
Der volle Inhalt der QuelleHung, Jason C., Min-Hui Ding, Wen-Hsing Kao und Pi-Chung Wang. „The Analysis for Online Game Addiction“. In Lecture Notes in Electrical Engineering, 305–16. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-3187-8_31.
Der volle Inhalt der QuelleBillieux, Joël, Jory Deleuze, Mark D. Griffiths und Daria J. Kuss. „Internet Gaming Addiction: The Case of Massively Multiplayer Online Role-Playing Games“. In Textbook of Addiction Treatment: International Perspectives, 1515–25. Milano: Springer Milan, 2014. http://dx.doi.org/10.1007/978-88-470-5322-9_105.
Der volle Inhalt der QuelleHung, Jason C., Min-Hui Ding, Wen-Hsing Kao, Hui-Qian Chen, Guey-Shya Chen und Min-Feng Lee. „The Research of Analysis Addiction of Online Game“. In Lecture Notes in Electrical Engineering, 801–9. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0539-8_79.
Der volle Inhalt der QuelleWang, Xiaolun, Xinlin Yao und Jie Gu. „Attraction and Addiction Factors of Online Games on Older Adults: A Qualitative Study“. In Lecture Notes in Computer Science, 256–66. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22015-0_20.
Der volle Inhalt der QuellePark, SungBok, und Ha Sung Hwang. „Understanding Online Game Addiction: Connection between Presence and Flow“. In Human-Computer Interaction. Interacting in Various Application Domains, 378–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02583-9_42.
Der volle Inhalt der QuelleMuhaimin, Muhammad, Norshakirah Aziz und Mazeyanti Ariffin. „Problematic of Massively Multiplayer Online Game Addiction in Malaysia“. In Advances in Intelligent Systems and Computing, 749–60. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99007-1_69.
Der volle Inhalt der QuelleHussain, Ali, Ding Hooi Ting, Helmut Hlavacs und Amir Zaib Abbasi. „In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model“. In Lecture Notes in Computer Science, 210–18. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_17.
Der volle Inhalt der QuelleHui, Wendy, und Wai Kwong Lau. „Research in Progress: Explaining the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Relationship Between Flow and Game Addiction Using Literature-Based Discovery (LBD)“. In Lecture Notes in Computer Science, 20–29. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60470-7_3.
Der volle Inhalt der QuelleJanzik, Robin, Lars-Ole Wehden, Felix Reer und Thorsten Quandt. „Gaming Addiction—Underdefined, Overestimated?“ In Games and Ethics, 47–59. Wiesbaden: Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-28175-5_4.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "ADDICTION TO ONLINE GAMES"
Qin, H., P. P. Rau und H. Q. Zhong. „Construction of online game addiction based on player experience“. In 2007 IEEE International Conference on Industrial Engineering and Engineering Management. IEEE, 2007. http://dx.doi.org/10.1109/ieem.2007.4419226.
Der volle Inhalt der Quelle„A Study of University Students' Addiction to Online Games from the Perspective of Demand Level Theory“. In 2020 International Conference on Social and Human Sciences. Scholar Publishing Group, 2020. http://dx.doi.org/10.38007/proceedings.0000090.
Der volle Inhalt der QuelleQin, XueMei, und Hua Nan. „Study on Causes and Strategies of Online Game Addiction among College Students“. In 2010 International Conference on Multimedia Technology (ICMT). IEEE, 2010. http://dx.doi.org/10.1109/icmult.2010.5630987.
Der volle Inhalt der QuelleIbrahim, Adam Setiawan, und Sulastika Ertina. „The Influence of Peer Support and Self-Efficacy Against Academic Procrastination on Teenagers’ Online Game Addiction“. In Proceedings of the 4th ASEAN Conference on Psychology, Counselling, and Humanities (ACPCH 2018). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/acpch-18.2019.8.
Der volle Inhalt der QuelleGinting, Rafael, Asiah Asiah, Suri Handayani und Suryati Siagian. „The Effect of Individual Counseling Cognitive Behavioral Therapy for Online Game Addiction on Student SMP Puteri Sion Medan“. In Proceedings of the 2nd Annual Conference of Engineering and Implementation on Vocational Education (ACEIVE 2018), 3rd November 2018, North Sumatra, Indonesia. EAI, 2019. http://dx.doi.org/10.4108/eai.3-11-2018.2285671.
Der volle Inhalt der QuelleAisyah, S., Misdi, Y. Mumpuni und F. Munifatullah. „‘This is My Fault, but Now I Know Online Game Addiction Is Not Good for Me’: School Dropped Out Students’ Narrative“. In 1st Paris Van Java International Seminar on Health, Economics, Social Science and Humanities (PVJ-ISHESSH 2020). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210304.054.
Der volle Inhalt der QuelleKongkarn, V., und S. Sukree. „A framework for applying an intelligent agent to monitor, interpret, and report risk of online computer game addiction in children and early adolescents in Thailand“. In 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI). IEEE, 2012. http://dx.doi.org/10.1109/bhi.2012.6211592.
Der volle Inhalt der QuelleSanders, Benjamin, Vivian Chen, Daniel Zahra, Paul Dowland, Shirley Atkinson, Maria Papadaki und Steven Furnell. „Online addiction“. In the International Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1936254.1936275.
Der volle Inhalt der QuelleAmbrožová, Petra, und Martin Kaliba. „ONLINE ADDICTION AMONG UNDERGRADUATE STUDENTS OF EDUCATION“. In 12th International Conference on Education and New Learning Technologies. IATED, 2020. http://dx.doi.org/10.21125/edulearn.2020.0994.
Der volle Inhalt der QuelleEmma, Todd. „Consequences and Responsibilities of Video Game Addiction“. In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-34.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "ADDICTION TO ONLINE GAMES"
Chambers, Christopher. Addressing Cheating and Workload Characterization in Online Games. Portland State University Library, Januar 2000. http://dx.doi.org/10.15760/etd.2665.
Der volle Inhalt der QuelleManchiraju, Srikant, Amrut Sadachar und Jessica Ridgway. Passion for Online Social Networking and Internet Addiction: Testing a Dual Theory Conceptual Framework. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1460.
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